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Part of Marvel Super Heroes
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Legendary Creature — Inhuman Spy Hero
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Marvel Super Heroes (MSH)
Live Play Data
Quake, Agent of S.H.I.E.L.D.
0%
Live Inclusion
Times Brought
121
Decks Running
57
Median Cast Turn
6.0
Drawn → Played
67%
Format
First-cast turn
n=22
0%
T1
0%
T2
27%
T3
0%
T4
5%
T5
64%
T6-9
5%
T10+
Median
6.0
P25
3
· P75
7
· max
15
On curve
27%
(6 / 22 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
121 brought · 52 playersBrought to game
121
Ever drawn
33
Reached battlefield
22
Still on board at game end
14
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.9pp
Players who cast this card win 16% of the time (n=20) , vs 18% when it never left the library (n=81).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.3pp; 95% confidence interval -17.9pp to +15.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
35 instances2.9%
Library
40.0%
Battlefield
31.4%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
Hylda of the Icy Crown
10 decks
-
2
Daredevil, Man Without Fear
6 decks
-
3
Thor Odinson
5 decks
-
4
Nick Fury, Agent of S.H.I.E.L.D.
4 decks
-
5
T'Challa, the Black Panther
3 decks
-
6
Captain America, Team Leader
2 decks
-
7
Monica Rambeau // Photon, Living Light
2 decks
-
8
Storm, Windrider
2 decks
-
9
Winter Soldier, Icy Assassin
2 decks
-
10
Abigale, Poet Laureate // Heroic Stanza
1 decks
Card text
Quake, Agent of S.H.I.E.L.D.
Legendary Creature — Inhuman Spy Hero
Seismic Takedown — Whenever you cast a noncreature spell, tap target creature or land.
3 / 3
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Solan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.