collections_bookmark Part of The Lost Caverns of Ixalan auto_awesome #18 in Gruul Commander Staples
Quartzwood Crasher card art
Live Play Data

Quartzwood Crasher

{2} {R} {R} {G} · Creature — Dinosaur Beast · The Lost Caverns of Ixalan Commander (LCC)
5%
Live Inclusion
Times Brought
903
Decks Running
417
Median Cast Turn
7.0
Drawn → Played
67%
Format

First-cast turn

n=156
1%
T1
0%
T2
2%
T3
7%
T4
17%
T5
60%
T6-9
12%
T10+
Median 7.0 P25 5 · P75 8 · max 13
On curve 28% (27 / 156 cast on T5) Cast same turn as drawn 46%

The "good card" funnel

903 brought · 392 players
Brought to game
903
Ever drawn
232
Reached battlefield
156
Still on board at game end
99

Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +14.2pp

Players who cast this card win 47% of the time (n=142) , vs 24% when it never left the library (n=549).

When players drew this card but left it in hand, they won 19% (n=66).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +22.4pp; 95% confidence interval +14.2pp to +30.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

252 instances
4.0%
Library
39.3%
Battlefield
23.4%
Graveyard
7.9%
Exile

Commanders that played this card

in tracked games
Card text
Quartzwood Crasher card

Quartzwood Crasher

{2} {R} {R} {G}
Creature — Dinosaur Beast
Trample Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.
6 / 6
The Lost Caverns of Ixalan Commander (LCC) · Rare · Illustrated by Antonio José Manzanedo

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.