collections_bookmark Part of The Lost Caverns of Ixalan auto_awesome #18 in Gruul Commander Staples
Quartzwood Crasher card art
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Quartzwood Crasher

{2} {R} {R} {G} · Creature — Dinosaur Beast · The Lost Caverns of Ixalan Commander (LCC)
Times Brought
443
Decks Running
227
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Quartzwood Crasher card

Quartzwood Crasher

{2} {R} {R} {G}
Creature — Dinosaur Beast
Trample Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.
6 / 6
The Lost Caverns of Ixalan Commander (LCC) · Rare · Illustrated by Antonio José Manzanedo

Final zone distribution

92 instances
3.3%
Library
42.4%
Battlefield
15.2%
Graveyard
9.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

444 brought · 211 players
Brought to game
444
Ever drawn
86
Reached battlefield
60
Still on board at game end
39

Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +6.6pp

Players who cast this card win 40% of the time (n=50) , vs 27% when it never left the library (n=281).

When players drew this card but left it in hand, they won 24% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +12.9pp; 95% confidence interval +6.6pp to +19.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=60
0%
T1
2%
T2
3%
T3
22%
T4
17%
T5
50%
T6-9
7%
T10+
Median 6.0 P25 4 · P75 7 · max 10
On curve 43% (10 / 60 cast on T5) Cast same turn as drawn 25%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.