Live Play Data
Questing Beast
1%
Live Inclusion
Times Brought
418
Decks Running
190
Median Cast Turn
5.0
Drawn → Played
69%
Format
First-cast turn
n=76
0%
T1
4%
T2
11%
T3
22%
T4
17%
T5
36%
T6-9
11%
T10+
Median
5.0
P25
4
· P75
7
· max
16
On curve
37%
(17 / 76 cast on T4)
Cast same turn as drawn
29%
The "good card" funnel
418 brought · 180 playersBrought to game
418
Ever drawn
98
Reached battlefield
68
Still on board at game end
34
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.4pp
Players who cast this card win 27% of the time (n=65) , vs 19% when it never left the library (n=264).
When players drew this card but left it in hand, they won 12% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.4pp; 95% confidence interval -2.4pp to +19.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
111 instances1.8%
Library
30.6%
Battlefield
40.5%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Indominus Rex, Alpha
34 decks
-
2
Fynn, the Fangbearer
26 decks
-
3
The Serpent Society
22 decks
-
4
Slinza, the Spiked Stampede
8 decks
-
5
Aveline de Grandpré
6 decks
-
6
Kathril, Aspect Warper
5 decks
-
7
Minsc & Boo, Timeless Heroes
5 decks
-
8
Bruce Banner // The Incredible Hulk
3 decks
-
9
Kona, Rescue Beastie
3 decks
-
10
Eladamri, Korvecdal
2 decks
Card text
Questing Beast
Legendary Creature — Beast
Vigilance, deathtouch, haste
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
4 / 4
Throne of Eldraine (ELD)
·
Mythic
·
Illustrated by Igor Kieryluk
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.