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Part of Commander Masters
·
Creature — Sliver
·
Commander Masters (CMM)
Live Play Data
Quick Sliver
1%
Live Inclusion
Times Brought
364
Decks Running
173
Median Cast Turn
5
Drawn → Played
73%
Format
First-cast turn
n=75
4%
T1
7%
T2
13%
T3
12%
T4
15%
T5
45%
T6-9
4%
T10+
Median
5
P25
4
· P75
7
· max
13
On curve
11%
(5 / 75 cast on T2)
Cast same turn as drawn
32%
The "good card" funnel
364 brought · 165 playersBrought to game
364
Ever drawn
103
Reached battlefield
75
Still on board at game end
38
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.7pp
Players who cast this card win 21% of the time (n=66) , vs 22% when it never left the library (n=223).
When players drew this card but left it in hand, they won 16% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.9pp; 95% confidence interval -10.7pp to +9.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
113 instances6.2%
Library
33.6%
Battlefield
26.5%
Graveyard
11.5%
Exile
Commanders that played this card
in tracked games-
1
The First Sliver
70 decks
-
2
Sliver Overlord
40 decks
-
3
Elda, Conjurer of Spectacle
24 decks
-
4
Sliver Gravemother
14 decks
-
5
Morophon, the Boundless
9 decks
-
6
Sliver Hivelord
9 decks
-
7
Sliver Queen
3 decks
-
8
Dormant Sliver
1 decks
-
9
Myrkul, Lord of Bones
1 decks
-
10
Rukarumel, Biologist
1 decks
Card text
Quick Sliver
Creature — Sliver
Flash
Any player may cast Sliver spells as though they had flash.
1 / 1
Commander Masters (CMM)
·
Common
·
Illustrated by John Avon
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.