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Part of Teenage Mutant Ninja Turtles
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Artifact — Equipment
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Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Quintessential Katana
0%
Live Inclusion
Times Brought
151
Decks Running
61
Median Cast Turn
6.0
Drawn → Played
72%
Format
First-cast turn
n=26
4%
T1
12%
T2
15%
T3
12%
T4
4%
T5
38%
T6-9
15%
T10+
Median
6.0
P25
3
· P75
8
· max
12
On curve
4%
(1 / 26 cast on T1)
Cast same turn as drawn
48%
The "good card" funnel
151 brought · 57 playersBrought to game
151
Ever drawn
36
Reached battlefield
26
Still on board at game end
21
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.7pp
Players who cast this card win 13% of the time (n=25) , vs 10% when it never left the library (n=99).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.5pp; 95% confidence interval -10.7pp to +15.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
40 instances52.5%
Battlefield
20.0%
Graveyard
7.5%
Exile
20.0%
Hand
Commanders that played this card
in tracked games-
1
Dark Leo & Shredder
13 decks
-
2
Splinter, Radical Rat
10 decks
-
3
Leonardo, the Balance
5 decks
-
4
Heroes in a Half Shell
2 decks
-
5
Jin Sakai, Ghost of Tsushima
2 decks
-
6
Adelbert Steiner
1 decks
-
7
Anti-Venom, Horrifying Healer
1 decks
-
8
Arna Kennerüd, Skycaptain
1 decks
-
9
Astarion, the Decadent
1 decks
-
10
Balan, Wandering Knight
1 decks
Card text
Quintessential Katana
Artifact — Equipment
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage, untap it and you gain 2 life."
Whenever a Ninja you control enters, you may attach this Equipment to it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Teenage Mutant Ninja Turtles (TMT)
·
Uncommon
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Illustrated by Anthony Devine
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.