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Radiant Grove card art
Live Play Data

Radiant Grove

Land — Forest Plains · Tarkir: Dragonstorm Commander (TDC)
7%
Live Inclusion
Times Brought
487
Decks Running
220
Median Cast Turn
3
Drawn → Played
78%
Format

78% of drawn Radiant Grove copies reach the battlefield, and decks that cast it show a +11.9 percentage-point win-rate lift over those where it stayed in the library, across 90 tracked cast observations.

Radiant Grove is a common dual land from Tarkir: Dragonstorm Commander that taps for Green or White and enters the battlefield tapped. It appears in 220 of the 3079 decks tracked on Playgroup Live, an inclusion rate of 7% across the multiplayer dataset. The data is well-spread: 197 distinct players have brought it to a tracked game, and no single contributor accounts for more than a small fraction of observations.

The headline stat is draw-to-play: 78% of drawn copies are played before the game ends. That is consistent with player behavior around tapped dual lands, which tend to be played as soon as they appear in hand to smooth early mana. Median first cast lands on turn 3, with a strong cluster on turn 1 reflecting opening-hand keeps. Once it resolves, 91% of copies remain on the battlefield through the end of the game, as expected for a basic land type with no inherent vulnerability to removal.

Radiant Grove fits naturally into any Green-White or Green-White-X Commander shell as a budget-friendly dual that counts as both a Forest and a Plains for landfall, land-fetching, and basic-land-matters effects. The top commanders in the dataset are heavily weighted toward Tarkir: Dragonstorm Commander precon commanders such as Cloud, Ex-SOLDIER and Tidus, Yuna's Guardian, which is consistent with the card's set of origin.

At a glance
  • 7% of tracked multiplayer Commander decks include Radiant Grove
  • 78% of drawn copies are played before the game ends
  • T3 median first-cast turn, with a mode of turn 1 from opening hands
  • 91% battlefield stickiness once played
  • 197 distinct players have brought this card to a tracked game

First-cast turn

n=101
29%
T1
19%
T2
7%
T3
6%
T4
11%
T5
22%
T6-9
7%
T10+
Median 3 P25 1 · P75 6 · max 16
Cast same turn as drawn 59%

The "good card" funnel

487 brought · 197 players
Brought to game
487
Ever drawn
130
Reached battlefield
101
Still on board at game end
92
78%

Of 487 Radiant Grove copies brought to tracked multiplayer games, 130 were drawn, 101 of those were cast, and 91% of cast copies remained on the battlefield through end of game.

≥ +2.2pp

Players who cast this card win 31% of the time (n=90) , vs 19% when it never left the library (n=306).

When players drew this card but left it in hand, they won 27% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +11.9pp; 95% confidence interval +2.2pp to +21.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

140 instances
2.9%
Library
65.7%
Battlefield
15.0%
Graveyard
1.4%
Exile

The vast majority of Radiant Grove copies finish the game on the battlefield, a natural result for a land with no built-in sacrifice clause or vulnerability to targeted removal.

Commanders that played this card

in tracked games

Cloud, Ex-SOLDIER and Tidus, Yuna's Guardian lead the list by raw deck count, reflecting the Tarkir: Dragonstorm Commander precon origin of the card, but the spread across a wide range of Green-White commanders shows broader appeal.

Frequently Asked

How often is Radiant Grove drawn in a Commander game?
In 472 tracked multiplayer games where Radiant Grove was in the deck, it was drawn 27% of the time. That figure reflects the structural reality of a singleton in a 100-card deck. Of 130 drawn copies, 78% were played before the game ended.
What turn does Radiant Grove usually hit the battlefield?
Median first cast is turn 3. The distribution has a strong mode at turn 1, driven by opening-hand keeps where players play it immediately to fix early mana. The interquartile range runs from turn 1 to turn 6, meaning copies drawn mid-game still tend to be played promptly once they arrive in hand.
Does casting Radiant Grove correlate with winning?
Decks that cast Radiant Grove won at a rate of 31% across 90 observed participations, compared to 19% for participations where it stayed in the library (n=306). The delta is +11.9 percentage points. Both sample buckets are reasonably sized, so this is a consistent directional signal, though the dataset is still growing and should not be read as conclusive.
Is Radiant Grove legal in Commander?
Yes. Radiant Grove is legal in Commander, as well as Legacy, Modern, Pioneer, Vintage, Pauper, Duel Commander, and several other formats. It is not legal in Standard or Alchemy. In Pauper Commander it is also legal, fitting its common rarity from Tarkir: Dragonstorm Commander.
Why does Radiant Grove show up in so many different commander decks?
As a Forest-Plains dual land, Radiant Grove is playable in any deck whose color identity includes both Green and White. That covers a wide range of two-, three-, and four-color commanders. Its status as a basic land type matters: effects that fetch basic Forests or Plains, such as Kodama's Reach or Cultivate variants, cannot find it, but landfall triggers and land-type-matters cards like Karametra, God of Harvests do interact with it. The low price point of a common also removes the barrier to inclusion.
How concentrated is the Radiant Grove data across players?
The multiplayer dataset for Radiant Grove spans 197 distinct players, and no single player accounts for more than a small share of observations. That spread is a positive signal for the reliability of the aggregate numbers. The data is not dominated by any one player's games.