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Part of Commander Masters
·
Legendary Creature — Human Wizard
·
Commander Masters (CMM)
Live Play Data
Raff Capashen, Ship's Mage
1%
Live Inclusion
Times Brought
173
Decks Running
53
Median Cast Turn
6.0
Drawn → Played
57%
Format
First-cast turn
n=24
4%
T1
0%
T2
8%
T3
4%
T4
25%
T5
54%
T6-9
4%
T10+
Median
6.0
P25
5
· P75
8
· max
10
On curve
17%
(1 / 24 cast on T4)
Cast same turn as drawn
30%
The "good card" funnel
173 brought · 54 playersBrought to game
173
Ever drawn
40
Reached battlefield
23
Still on board at game end
14
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.7pp
Players who cast this card win 33% of the time (n=20) , vs 19% when it never left the library (n=117).
When players drew this card but left it in hand, they won 19% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.5pp; 95% confidence interval -7.7pp to +34.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
46 instances4.3%
Library
30.4%
Battlefield
32.6%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Jodah, the Unifier
14 decks
-
2
Shorikai, Genesis Engine
11 decks
-
3
Peter Parker // Amazing Spider-Man
4 decks
-
4
Alistair, the Brigadier
2 decks
-
5
Kotori, Pilot Prodigy
2 decks
-
6
Ms. Bumbleflower
2 decks
-
7
The Sixth Doctor
2 decks
-
8
Tom Bombadil
2 decks
-
9
Whtz, the Bibliophile
2 decks
-
10
Alela, Artful Provocateur
1 decks
Card text
Raff Capashen, Ship's Mage
Legendary Creature — Human Wizard
Flash
Flying
You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
3 / 3
Commander Masters (CMM)
·
Uncommon
·
Illustrated by John Stanko
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.