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Part of Commander Masters
·
Legendary Creature — Human Wizard
·
Commander Masters (CMM)
Card Preview
Raff Capashen, Ship's Mage
Times Brought
143
Decks Running
55
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Raff Capashen, Ship's Mage
Legendary Creature — Human Wizard
Flash
Flying
You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
3 / 3
Commander Masters (CMM)
·
Uncommon
·
Illustrated by John Stanko
Final zone distribution
29 instances10.3%
Library
44.8%
Battlefield
27.6%
Graveyard
17.2%
Hand
Commanders that played this card
in tracked games-
1
Jodah, the Unifier
13 decks
-
2
Peter Parker // Amazing Spider-Man
8 decks
-
3
Shorikai, Genesis Engine
8 decks
-
4
Kotori, Pilot Prodigy
7 decks
-
5
The Fourth Doctor
3 decks
-
6
Alistair, the Brigadier
2 decks
-
7
Faramir, Steward of Gondor
2 decks
-
8
The Sixth Doctor
2 decks
-
9
Alela, Artful Provocateur
1 decks
-
10
Errant and Giada
1 decks
The "good card" funnel
143 brought · 59 playersBrought to game
143
Ever drawn
29
Reached battlefield
20
Still on board at game end
13
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.7pp
Players who cast this card win 29% of the time (n=19) , vs 25% when it never left the library (n=95).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.7pp; 95% confidence interval -8.7pp to +16.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
0%
T1
5%
T2
5%
T3
25%
T4
20%
T5
45%
T6-9
0%
T10+
Median
5.0
P25
4
· P75
8
· max
9
On curve
35%
(5 / 20 cast on T4)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.