collections_bookmark Part of Commander Masters
Raff Capashen, Ship's Mage card art
Card Preview

Raff Capashen, Ship's Mage

{2} {W} {U} · Legendary Creature — Human Wizard · Commander Masters (CMM)
Times Brought
143
Decks Running
55
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Raff Capashen, Ship's Mage card

Raff Capashen, Ship's Mage

{2} {W} {U}
Legendary Creature — Human Wizard
Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
3 / 3
Commander Masters (CMM) · Uncommon · Illustrated by John Stanko

Final zone distribution

29 instances
10.3%
Library
44.8%
Battlefield
27.6%
Graveyard
17.2%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

143 brought · 59 players
Brought to game
143
Ever drawn
29
Reached battlefield
20
Still on board at game end
13

Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.7pp

Players who cast this card win 29% of the time (n=19) , vs 25% when it never left the library (n=95).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.7pp; 95% confidence interval -8.7pp to +16.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=20
0%
T1
5%
T2
5%
T3
25%
T4
20%
T5
45%
T6-9
0%
T10+
Median 5.0 P25 4 · P75 8 · max 9
On curve 35% (5 / 20 cast on T4)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.