Live Play Data
Raid Bombardment
1%
Live Inclusion
Times Brought
271
Decks Running
131
Median Cast Turn
7.0
Drawn → Played
65%
Format
First-cast turn
n=30
0%
T1
7%
T2
0%
T3
17%
T4
3%
T5
60%
T6-9
13%
T10+
Median
7.0
P25
5
· P75
8
· max
11
On curve
7%
(0 / 30 cast on T3)
Cast same turn as drawn
37%
The "good card" funnel
271 brought · 126 playersBrought to game
271
Ever drawn
46
Reached battlefield
30
Still on board at game end
28
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.9pp
Players who cast this card win 27% of the time (n=27) , vs 27% when it never left the library (n=197).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.1pp; 95% confidence interval -15.9pp to +15.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
54 instances3.7%
Library
51.9%
Battlefield
22.2%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
47 decks
-
2
Arabella, Abandoned Doll
16 decks
-
3
Ovika, Enigma Goliath
7 decks
-
4
Ghyrson Starn, Kelermorph
5 decks
-
5
The Locust God
4 decks
-
6
Anim Pakal, Thousandth Moon
3 decks
-
7
Grub, Storied Matriarch // Grub, Notorious Auntie
3 decks
-
8
Xyris, the Writhing Storm
3 decks
-
9
General Kreat, the Boltbringer
2 decks
-
10
Hawkeye, Master Marksman
2 decks
Card text
Raid Bombardment
Enchantment
Whenever a creature you control with power 2 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking.
Ultimate Masters (UMA)
·
Common
·
Illustrated by Matt Cavotta
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.