Raid Bombardment card art
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Raid Bombardment

{2} {R} · Enchantment · Ultimate Masters (UMA)
Times Brought
214
Decks Running
99
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Raid Bombardment card

Raid Bombardment

{2} {R}
Enchantment
Whenever a creature you control with power 2 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking.
Ultimate Masters (UMA) · Common · Illustrated by Matt Cavotta

Final zone distribution

41 instances
2.4%
Library
51.2%
Battlefield
4.9%
Graveyard
2.4%
Exile

The "good card" funnel

214 brought · 92 players
Brought to game
214
Ever drawn
40
Reached battlefield
24
Still on board at game end
21

Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.6pp

Players who cast this card win 33% of the time (n=20) , vs 28% when it never left the library (n=135).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.9pp; 95% confidence interval -6.6pp to +16.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=24
0%
T1
0%
T2
17%
T3
17%
T4
17%
T5
50%
T6-9
0%
T10+
Median 5.5 P25 4 · P75 7 · max 9
On curve 17% (4 / 24 cast on T3) Cast same turn as drawn 17%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.