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Part of Outlaws of Thunder Junction
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Creature — Rhino Warrior
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Outlaws of Thunder Junction (OTJ)
Live Play Data
Railway Brawler
1%
Live Inclusion
Times Brought
486
Decks Running
242
Median Cast Turn
6
Drawn → Played
63%
Format
First-cast turn
n=67
1%
T1
0%
T2
10%
T3
10%
T4
22%
T5
51%
T6-9
4%
T10+
Median
6
P25
5
· P75
8
· max
12
On curve
45%
(15 / 67 cast on T5)
Cast same turn as drawn
36%
The "good card" funnel
486 brought · 225 playersBrought to game
486
Ever drawn
106
Reached battlefield
67
Still on board at game end
38
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.8pp
Players who cast this card win 41% of the time (n=61) , vs 28% when it never left the library (n=314).
When players drew this card but left it in hand, they won 37% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.1pp; 95% confidence interval +0.8pp to +25.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
120 instances3.3%
Library
31.7%
Battlefield
33.3%
Graveyard
10.0%
Exile
Commanders that played this card
in tracked games-
1
Ghalta, Primal Hunger
18 decks
-
2
Helga, Skittish Seer
18 decks
-
3
Radagast of Rhosgobel
15 decks
-
4
Bristly Bill, Spine Sower
13 decks
-
5
Indominus Rex, Alpha
13 decks
-
6
Kellan, the Kid
13 decks
-
7
Minsc & Boo, Timeless Heroes
10 decks
-
8
The Muckslinger Gang
9 decks
-
9
Ruby, Daring Tracker
7 decks
-
10
Goreclaw, Terror of Qal Sisma
4 decks
Card text
Railway Brawler
Creature — Rhino Warrior
Reach, trample
Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power.
Plot 
(You may pay 
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
5 / 5
Outlaws of Thunder Junction (OTJ)
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Mythic
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Illustrated by Kevin Sidharta
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.