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Part of Duskmourn: House of Horror
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Legendary Creature — Demon
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Duskmourn: House of Horror Commander (DSC)
Card Preview
Rakdos, Lord of Riots
1%
Decklist Inclusion
Times Brought
287
Decks Running
159
In Decks
946
Decklist Inclusion
1%
Format
Card text
Rakdos, Lord of Riots
Legendary Creature — Demon
You can't cast Rakdos unless an opponent lost life this turn.
Flying, trample
Creature spells you cast cost
less to cast for each 1 life your opponents have lost this turn.
6 / 6
Duskmourn: House of Horror Commander (DSC)
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Mythic
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Illustrated by Yigit Koroglu
Final zone distribution
95 instances1.1%
Library
42.1%
Battlefield
14.7%
Graveyard
3.2%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
60 decks
-
2
Rakdos, Lord of Riots
21 decks
-
3
Be'lakor, the Dark Master
20 decks
-
4
Kaalia of the Vast
10 decks
-
5
Raphael, Fiendish Savior
10 decks
-
6
Abaddon the Despoiler
6 decks
-
7
The Lord of Pain
6 decks
-
8
Ares, God of War
5 decks
-
9
Gev, Scaled Scorch
3 decks
-
10
Mogis, God of Slaughter
3 decks
The "good card" funnel
288 brought · 144 playersBrought to game
288
Ever drawn
65
Reached battlefield
36
Still on board at game end
40
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.6pp
Players who cast this card win 30% of the time (n=34) , vs 22% when it never left the library (n=184).
When players drew this card but left it in hand, they won 21% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.8pp; 95% confidence interval -7.6pp to +23.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=36
0%
T1
0%
T2
3%
T3
8%
T4
11%
T5
56%
T6-9
22%
T10+
Median
7.5
P25
6
· P75
9
· max
14
On curve
11%
(3 / 36 cast on T4)
Cast same turn as drawn
29%
36 of 100 times cast
36%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.