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Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Live Play Data
Ram Through
4%
Live Inclusion
Times Brought
1895
Decks Running
910
Median Cast Turn
7
Drawn → Played
70%
Format
First-cast turn
n=303
0%
T1
1%
T2
3%
T3
6%
T4
14%
T5
60%
T6-9
17%
T10+
Median
7
P25
6
· P75
9
· max
19
On curve
1%
(2 / 303 cast on T2)
Cast same turn as drawn
26%
The "good card" funnel
1898 brought · 809 playersBrought to game
1898
Ever drawn
433
Reached battlefield
303
Still on board at game end
31
≥ +1.8pp
Players who cast this card win 33% of the time (n=274) , vs 25% when it never left the library (n=1204).
When players drew this card but left it in hand, they won 24% (n=118).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.5pp; 95% confidence interval +1.8pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
483 instances3.3%
Library
6.4%
Battlefield
59.4%
Graveyard
6.8%
Exile
Commanders that played this card
in tracked games-
1
Ghalta, Primal Hunger
216 decks
-
2
Beorn the Fierce
49 decks
-
3
Tifa Lockhart
47 decks
-
4
Fynn, the Fangbearer
36 decks
-
5
Wolverine, Best There Is
36 decks
-
6
Blor the Impervious
27 decks
-
7
Minsc & Boo, Timeless Heroes
18 decks
-
8
Zilortha, Strength Incarnate
16 decks
-
9
Legolas, Master Archer
14 decks
-
10
Skullbriar, the Walking Grave
14 decks
Card text
Ram Through
Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Commander Masters (CMM)
·
Common
·
Illustrated by Zoltan Boros
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.