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Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Card Preview
Ram Through
Times Brought
1377
Decks Running
698
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Ram Through
Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Commander Masters (CMM)
·
Common
·
Illustrated by Zoltan Boros
Final zone distribution
268 instances1.9%
Library
7.5%
Battlefield
49.6%
Graveyard
4.1%
Exile
Commanders that played this card
in tracked games-
1
Ghalta, Primal Hunger
230 decks
-
2
Tifa Lockhart
44 decks
-
3
Fynn, the Fangbearer
32 decks
-
4
Beorn the Fierce
28 decks
-
5
Wolverine, Best There Is
24 decks
-
6
Blor the Impervious
15 decks
-
7
Minsc & Boo, Timeless Heroes
12 decks
-
8
Gargos, Vicious Watcher
11 decks
-
9
Legolas, Master Archer
11 decks
-
10
Zilortha, Strength Incarnate
11 decks
The "good card" funnel
1378 brought · 630 playersBrought to game
1378
Ever drawn
255
Reached battlefield
161
Still on board at game end
20
≥ -1.9pp
Players who cast this card win 33% of the time (n=113) , vs 30% when it never left the library (n=768).
When players drew this card but left it in hand, they won 27% (n=65).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.9pp; 95% confidence interval -1.9pp to +7.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=161
1%
T1
2%
T2
6%
T3
12%
T4
20%
T5
50%
T6-9
9%
T10+
Median
6
P25
5
· P75
8
· max
15
On curve
3%
(4 / 161 cast on T2)
Cast same turn as drawn
23%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.