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Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Card Preview
Ram Through
Times Brought
308
Decks Running
184
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Ram Through
Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Commander Masters (CMM)
·
Common
·
Illustrated by Zoltan Boros
Final zone distribution
66 instances1.5%
Library
4.5%
Battlefield
50.0%
Graveyard
3.0%
Exile
Commanders that played this card
in tracked games-
1
Ghalta, Primal Hunger
16 decks
-
2
Tifa Lockhart
16 decks
-
3
Fynn, the Fangbearer
14 decks
-
4
Beorn the Fierce
9 decks
-
5
Minsc & Boo, Timeless Heroes
7 decks
-
6
Wolverine, Best There Is
7 decks
-
7
Gargos, Vicious Watcher
5 decks
-
8
Baru, Wurmspeaker
4 decks
-
9
Legolas, Master Archer
4 decks
-
10
Omnath, Locus of Mana
4 decks
The "good card" funnel
309 brought · 169 playersBrought to game
309
Ever drawn
66
Reached battlefield
40
Still on board at game end
3
≥ -3.3pp
Players who cast this card win 36% of the time (n=33) , vs 30% when it never left the library (n=196).
When players drew this card but left it in hand, they won 29% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.1pp; 95% confidence interval -3.3pp to +13.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=40
3%
T1
3%
T2
3%
T3
13%
T4
15%
T5
57%
T6-9
8%
T10+
Median
6.0
P25
5
· P75
8
· max
11
On curve
5%
(1 / 40 cast on T2)
Cast same turn as drawn
32%
40 of 100 times cast
40%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.