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Part of Tales of Middle-earth
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Legendary Artifact
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Tales of Middle-earth Commander (LTC)
Card Preview
Rammas Echor, Ancient Shield
0%
Decklist Inclusion
Times Brought
141
Decks Running
78
In Decks
425
Decklist Inclusion
0%
Format
Card text
Rammas Echor, Ancient Shield
Legendary Artifact
Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender.
At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Tales of Middle-earth Commander (LTC)
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Rare
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Illustrated by Matt Stewart
Final zone distribution
37 instances8.1%
Library
40.5%
Battlefield
29.7%
Graveyard
21.6%
Hand
Commanders that played this card
in tracked games-
1
Arcades, the Strategist
17 decks
-
2
Felothar the Steadfast
11 decks
-
3
Betor, Kin to All
4 decks
-
4
Ms. Bumbleflower
3 decks
-
5
Pramikon, Sky Rampart
3 decks
-
6
Rafiq of the Many
3 decks
-
7
Saruman of Many Colors
3 decks
-
8
Anti-Venom, Horrifying Healer
2 decks
-
9
Arabella, Abandoned Doll
2 decks
-
10
Marneus Calgar
2 decks
The "good card" funnel
141 brought · 75 playersBrought to game
141
Ever drawn
36
Reached battlefield
19
Still on board at game end
15
≥ -8.3pp
Players who cast this card win 29% of the time (n=19) , vs 18% when it never left the library (n=97).
When players drew this card but left it in hand, they won 37% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.6pp; 95% confidence interval -8.3pp to +29.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
19 of 100 times cast
19%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.