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Part of Tales of Middle-earth
·
Creature — Elephant
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Tales of Middle-earth Commander (LTC)
Live Play Data
Rampaging War Mammoth
1%
Live Inclusion
Times Brought
211
Decks Running
107
Median Cast Turn
7.0
Drawn → Played
51%
Format
First-cast turn
n=26
0%
T1
0%
T2
4%
T3
4%
T4
27%
T5
46%
T6-9
19%
T10+
Median
7.0
P25
5
· P75
8
· max
13
On curve
65%
(6 / 26 cast on T7)
The "good card" funnel
211 brought · 101 playersBrought to game
211
Ever drawn
51
Reached battlefield
26
Still on board at game end
12
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.3pp
Players who cast this card win 30% of the time (n=25) , vs 21% when it never left the library (n=127).
When players drew this card but left it in hand, they won 4% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.3pp; 95% confidence interval -8.3pp to +26.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
60 instances1.7%
Library
20.0%
Battlefield
41.7%
Graveyard
13.3%
Exile
Commanders that played this card
in tracked games-
1
Sauron, Lord of the Rings
71 decks
-
2
Sauron, the Dark Lord
13 decks
-
3
Saruman, the White Hand
4 decks
-
4
The Beamtown Bullies
3 decks
-
5
Zilortha, Strength Incarnate
3 decks
-
6
Bladewing, Deathless Tyrant
2 decks
-
7
Ruby, Daring Tracker
2 decks
-
8
Animar, Soul of Elements
1 decks
-
9
Atla Palani, Nest Tender
1 decks
-
10
Captain Howler, Sea Scourge
1 decks
Card text
Rampaging War Mammoth
Creature — Elephant
Trample
Cycling 

(

, Discard this card: Draw a card.)
When you cycle this card, destroy up to X target artifacts.
9 / 7
Tales of Middle-earth Commander (LTC)
·
Rare
·
Illustrated by Simon Dominic
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.