Rampant Growth
Rampant Growth lands in 28% of tracked Commander decks and resolves on turn 3 at the median, with 66% of drawn copies reaching the stack before the game ends.
Rampant Growth sits in 28% of the 2463 Commander decks tracked on Playgroup Live, making it one of the most-played two-mana ramp spells in the format. It appears in 699 distinct decks, spread across 500 unique players, with no single contributor accounting for more than a small slice of the dataset.
The card does what two-mana ramp is supposed to do: it hits early. Median first cast is turn 3, with a cluster of copies resolving on turn 2, the earliest practical opportunity. Of 314 drawn copies, 66% were cast before the game concluded. As a sorcery that tutors a land directly onto the battlefield, it resolves to the graveyard, so stickiness is not a relevant metric here.
Green decks with multicolor commanders lean on Rampant Growth to smooth mana early, and the top-commander spread reflects that. Naya, Sultai, and five-color commanders appear repeatedly in the list, confirming the card earns its slot most often where color fixing matters as much as raw acceleration.
- 28% of tracked Commander decks include Rampant Growth
- T3 median turn of first cast
- 66% of drawn copies were cast before the game ended
- 43% of casts landed on or ahead of the two-mana curve
- 500 unique players have brought Rampant Growth to a tracked game
- 25% draw rate across all game participations
First-cast turn
n=207The "good card" funnel
1236 brought · 500 playersOf 1236 copies brought to games, 314 were drawn, 207 of those were cast, confirming that most copies that reach a hand do eventually hit the stack.
Players who cast this card win 26% of the time (n=206) , vs 21% when it never left the library (n=837).
When players drew this card but left it in hand, they won 31% (n=105) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.2pp; 95% confidence interval -0.7pp to +11.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
350 instancesThe vast majority of Rampant Growth copies end in the graveyard, exactly as expected for a sorcery that resolves and is put there immediately. The small hand and exile counts reflect copies that were drawn but never cast before the game ended.
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
27 decks
-
2
Cloud, Ex-SOLDIER
23 decks
-
3
Bello, Bard of the Brambles
16 decks
-
4
The Wise Mothman
14 decks
-
5
Teval, the Balanced Scale
11 decks
-
6
Gishath, Sun's Avatar
9 decks
-
7
Ms. Bumbleflower
9 decks
-
8
Henzie "Toolbox" Torre
8 decks
-
9
The Ur-Dragon
8 decks
-
10
Atla Palani, Nest Tender
7 decks
The top-commander list spans Naya, Sultai, Gruul, and five-color commanders, consistent with Rampant Growth earning its slot wherever early color fixing matters as much as raw ramp.