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Part of Bloomburrow
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#4 green ramp card
·
Sorcery
·
Star Trek Commander (TRC)
Live Play Data
Rampant Growth
27%
Live Inclusion
Times Brought
15353
Decks Running
6897
Median Cast Turn
3
Drawn → Played
69%
Format
First-cast turn
n=2591
11%
T1
28%
T2
12%
T3
8%
T4
10%
T5
25%
T6-9
6%
T10+
Median
3
P25
2
· P75
6
· max
20
On curve
39%
(734 / 2591 cast on T2)
Cast same turn as drawn
43%
The "good card" funnel
15365 brought · 4018 playersBrought to game
15365
Ever drawn
3729
Reached battlefield
2591
Still on board at game end
33
≥ +2.8pp
Players who cast this card win 27% of the time (n=2345) , vs 23% when it never left the library (n=9682).
When players drew this card but left it in hand, they won 32% (n=1006).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.7pp; 95% confidence interval +2.8pp to +6.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
4239 instances3.8%
Library
0.8%
Battlefield
69.2%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
234 decks
-
2
Pantlaza, Sun-Favored
199 decks
-
3
Bello, Bard of the Brambles
185 decks
-
4
The Wise Mothman
162 decks
-
5
Teval, the Balanced Scale
128 decks
-
6
The Swarmlord
93 decks
-
7
Rin and Seri, Inseparable
81 decks
-
8
Aesi, Tyrant of Gyre Strait
78 decks
-
9
The Unbeatable Squirrel Girl
66 decks
-
10
Gishath, Sun's Avatar
65 decks
Card text
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Star Trek Commander (TRC)
·
Common
·
Illustrated by Raymond Bonilla
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.