collections_bookmark Part of Bloomburrow
Rampant Growth card art
Live Play Data

Rampant Growth

{1} {G} · Sorcery · Tarkir: Dragonstorm Commander (TDC)
28%
Live Inclusion
Times Brought
1945
Decks Running
1062
Median Cast Turn
4.0
Drawn → Played
69%
Format

Rampant Growth appears in 28% of tracked Commander decks and, when drawn, reaches the stack 69% of the time. Median first cast lands on turn 4.0.

Rampant Growth is one of green's most reliable two-mana ramp spells, and the Playgroup Live numbers back that reputation. It sits in 28% of the 3756 tracked Commander decks, making it a fixture across color identities that include green.

When a copy reaches a player's hand, 69% of those copies are eventually cast before the game ends. The gap between drawn and cast reflects game length more than player reluctance. Rampant Growth hits the table at a median of turn 4.0, which aligns well with the standard Commander ramp window. The cast-vs-library win rate delta is a directional +3.9 percentage points, spread across a large enough sample to treat as an early signal rather than noise.

The card's commander distribution is notably wide. 730 distinct players have brought it to a tracked game, and the single heaviest contributor accounts for just 2% of all instances. That spread suggests genuine format-wide adoption rather than a pocket of repeat grinders skewing the numbers.

At a glance
  • 28% of tracked Commander decks include Rampant Growth
  • 69% of drawn copies are cast before the game ends
  • T4.0 median first-cast turn
  • 730 distinct players have brought it to a tracked game
  • 37% of casts landed exactly on curve (turn 2)
  • 44% of cast copies were played the same turn they were drawn

First-cast turn

n=350
11%
T1
26%
T2
11%
T3
8%
T4
11%
T5
29%
T6-9
5%
T10+
Median 4.0 P25 2 · P75 6 · max 14
On curve 37% (90 / 350 cast on T2) Cast same turn as drawn 44%

The "good card" funnel

1954 brought · 730 players
Brought to game
1954
Ever drawn
510
Reached battlefield
350
Still on board at game end
2
69%

Of 1954 copies brought to games, 510 were drawn and 350 of those were cast, tracing a funnel consistent with a well-played, low-cost spell that players do not hold when they have access to green mana.

≥ -0.7pp

Players who cast this card win 25% of the time (n=344) , vs 21% when it never left the library (n=1287).

When players drew this card but left it in hand, they won 31% (n=152) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +3.9pp; 95% confidence interval -0.7pp to +8.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

571 instances
2.3%
Library
0.4%
Battlefield
68.5%
Graveyard
9.3%
Exile

The vast majority of Rampant Growths end the game in the graveyard after resolving, exactly as expected for a sorcery. A card that never leaves the library simply never got drawn, a structural reality of 100-card singleton decks.

Commanders that played this card

in tracked games

The top-commander list spans Naya dinosaurs, five-color dragons, Sultai goodstuff, and mono-green builds, signaling broad adoption across the green portion of the format rather than concentration in a single archetype.

Frequently Asked

How often is Rampant Growth drawn in a Commander game?
Across 1620 tracked games where Rampant Growth was in the deck, it was drawn 26% of the time. That's close to the baseline expectation for a singleton in a 100-card deck. Of 510 instances that reached a player's hand, 69% were cast before the game concluded.
What turn does Rampant Growth usually get cast?
Median first cast is turn 4.0, with the mode sitting at turn 2. The distribution has a strong early cluster: a large share of casts happen on turns 1 through 3, reflecting opening-hand keeps that prioritize early ramp. The p75 mark is turn 6, meaning a quarter of casts arrive later. Late casts are mostly a symptom of drawing the card after the early game has already passed.
How often does Rampant Growth get cast on curve?
Rampant Growth has a mana value of 2, so on-curve means casting it on turn 2. 37% of observed first casts landed exactly there. The majority landed later, which is a natural consequence of singleton variance in a 100-card deck. Checking hand-to-cast timing helps clarify this: 44% of cast copies were played the same turn they were drawn, suggesting players who have it in hand are not holding it back.
Does casting Rampant Growth correlate with winning?
In games where Rampant Growth resolved, the normalized win rate was 25%. In games where the card stayed in the library, the win rate was 21%. The delta is +3.9 percentage points. Both sample sizes are large enough to treat this as a directional signal, but the confidence interval is wide enough that the true effect could be near zero. Read it as consistent with the card contributing to wins, not proof of causation.
Is Rampant Growth legal in Commander?
Yes. Rampant Growth is legal and unrestricted in Commander, as well as in Legacy, Modern, Pauper, Vintage, Duel Commander, and several other formats. It is not legal in Standard, Pioneer, or Alchemy. Its common rarity and broad legality make it widely accessible.
Which commanders most often run Rampant Growth in tracked games?
Pantlaza, Sun-Favored leads the top-commanders list on Playgroup Live, followed by Cloud, Ex-SOLDIER and Bello, Bard of the Brambles. The spread across color identities is notable: Rampant Growth appears under five-color commanders like The Ur-Dragon as well as mono-green and Gruul builds. That breadth reflects how universally green decks value consistent early land drops, regardless of the specific game plan.