Rampant Growth
Rampant Growth sits in 29% of tracked Commander decks on Playgroup Live, with 70% of drawn copies cast before the game ends and a median first-cast turn of 4.0.
Rampant Growth is the format's baseline two-mana ramp spell, and the numbers back that up. Across 4447 tracked multiplayer Commander games on Playgroup Live, it appears in 29% of decks, spread across 1756 distinct players. No single player drives the sample: the heaviest contributor accounts for under 1% of all tracked instances, making this one of the cleanest, most player-diverse datasets we have.
When drawn, 70% of copies reach the stack before the game ends. The median first cast lands on turn 4.0, consistent with players keeping it in opening hands and deploying it early. The on-curve rate reflects the shape of the distribution: most copies are cast across a wide spread of turns, so few land exactly on turn 2. That is a hand-contents and game-pacing effect, not reluctance to cast it.
As a sorcery, Rampant Growth resolves to the graveyard every time. Its job is done the moment the land enters the battlefield tapped. The graveyard is the expected final zone. What matters is how reliably it reaches that resolution, and at 70% cast rate among drawn copies, the answer is: reliably.
- 29% of tracked Commander decks include Rampant Growth
- 70% of drawn copies are cast before the game ends
- T4.0 median first-cast turn
- 26% draw rate per game, normal for a singleton in a 100-card deck
- 1756 distinct players have brought it to a tracked game, a well-spread sample
First-cast turn
n=956The "good card" funnel
5309 brought · 1756 playersOf 5309 Rampant Growths brought to games, 1357 were drawn, and 956 of those were cast, tracing a consistent hand-to-stack conversion across 4447 tracked games.
Players who cast this card win 28% of the time (n=867) , vs 23% when it never left the library (n=3260).
When players drew this card but left it in hand, they won 31% (n=354) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.2pp; 95% confidence interval +2.2pp to +8.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1533 instancesRampant Growth is a sorcery that resolves to the graveyard by design, so graveyard is the expected final zone for the vast majority of cast copies. The small battlefield count reflects copies that were somehow put onto the battlefield without being cast.
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
112 decks
-
2
Pantlaza, Sun-Favored
94 decks
-
3
Bello, Bard of the Brambles
67 decks
-
4
The Wise Mothman
60 decks
-
5
Teval, the Balanced Scale
55 decks
-
6
Aesi, Tyrant of Gyre Strait
37 decks
-
7
The Swarmlord
33 decks
-
8
Gishath, Sun's Avatar
31 decks
-
9
Rin and Seri, Inseparable
28 decks
-
10
Atla Palani, Nest Tender
25 decks
The commander list spans green-inclusive strategies from GRW creature-token builds to GBU goodstuff, showing Rampant Growth is not tied to one archetype. No single commander dominates the inclusion numbers, though Cloud, Ex-SOLDIER leads the count.