Rampant Growth
Rampant Growth appears in 29% of tracked Commander decks and, when drawn, reaches the stack 70% of the time. Median first cast lands on turn 4.0.
Rampant Growth is one of green's most reliable two-mana ramp spells, and the Playgroup Live numbers back that reputation. It sits in 29% of the 6174 tracked Commander decks, making it a fixture across color identities that include green.
When a copy reaches a player's hand, 70% of those copies are eventually cast before the game ends. The gap between drawn and cast reflects game length more than player reluctance. Rampant Growth hits the table at a median of turn 4.0, which aligns well with the standard Commander ramp window. The cast-vs-library win rate delta is a directional +5.2 percentage points, spread across a large enough sample to treat as an early signal rather than noise.
The card's commander distribution is notably wide. 1205 distinct players have brought it to a tracked game, and the single heaviest contributor accounts for just 1% of all instances. That spread suggests genuine format-wide adoption rather than a pocket of repeat grinders skewing the numbers.
- 29% of tracked Commander decks include Rampant Growth
- 70% of drawn copies are cast before the game ends
- T4.0 median first-cast turn
- 1205 distinct players have brought it to a tracked game
- 36% of casts landed exactly on curve (turn 2)
- 43% of cast copies were played the same turn they were drawn
First-cast turn
n=610The "good card" funnel
3351 brought · 1205 playersOf 3351 copies brought to games, 877 were drawn and 610 of those were cast, tracing a funnel consistent with a well-played, low-cost spell that players do not hold when they have access to green mana.
Players who cast this card win 28% of the time (n=569) , vs 22% when it never left the library (n=2086).
When players drew this card but left it in hand, they won 30% (n=244) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.2pp; 95% confidence interval +1.5pp to +8.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
983 instancesThe vast majority of Rampant Growths end the game in the graveyard after resolving, exactly as expected for a sorcery. A card that never leaves the library simply never got drawn, a structural reality of 100-card singleton decks.
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
71 decks
-
2
Pantlaza, Sun-Favored
67 decks
-
3
The Wise Mothman
45 decks
-
4
Bello, Bard of the Brambles
44 decks
-
5
Teval, the Balanced Scale
41 decks
-
6
Gishath, Sun's Avatar
27 decks
-
7
The Swarmlord
20 decks
-
8
Aesi, Tyrant of Gyre Strait
19 decks
-
9
Atla Palani, Nest Tender
19 decks
-
10
Ms. Bumbleflower
17 decks
The top-commander list spans Naya dinosaurs, five-color dragons, Sultai goodstuff, and mono-green builds, signaling broad adoption across the green portion of the format rather than concentration in a single archetype.