Rampant Growth card art
Live Play Data

Rampant Growth

{1} {G} · Sorcery · Tarkir: Dragonstorm Commander (TDC)
12%
Deck Inclusion
Games Tracked
332
Decks Running
262
Median Cast Turn
3
Drawn → Played
55%

Rampant Growth appears in 12% of tracked Commander decks, and when drawn it's cast 57% of the time. 58% of players who draw it slam it on the same turn, with a median first-cast turn of 3.

Rampant Growth sits in 12% of the 1,706 Commander decks tracked on Playgroup Live. That relatively modest inclusion rate reflects the card's green-only color identity and the sheer competition it faces from other two-mana ramp pieces, not any weakness in its effect.

The draw-to-play rate of 57% is lower than format staples like Sol Ring, but that's largely a function of when it arrives. Rampant Growth wants to resolve by turn 3, and cards drawn well after that window often sit in hand until the game ends. The same-turn cast rate of 58% confirms that when players do draw it early, they play it immediately. Median first cast lands on turn 3, exactly on curve for its two-mana cost.

The battlefield stickiness figure is near zero, which is expected. Rampant Growth is a sorcery. It resolves, the land enters the battlefield tapped, and the card moves straight to the graveyard. Of 42 casts tracked, 45 instances ended in the graveyard as their final zone, consistent with normal sorcery resolution.

At a glance
  • 12% inclusion rate across tracked Commander decks
  • 57% of drawn copies are cast before the game ends
  • 58% same-turn cast rate when drawn
  • T3 median first-cast turn
  • 38.1% win rate in games where Rampant Growth was cast
  • +4.0pp win-rate delta vs. games where it sat in the library all game

First-cast turn

n=52
19%
T1
25%
T2
8%
T3
8%
T4
8%
T5
31%
T6-9
2%
T10+
Median 3 P25 2 · P75 6 · max 14
On curve 25% (13 / 52 cast on T2) Cast same turn as drawn 60%

The "good card" funnel

387 brought
Brought to game
387
Ever drawn
87
Reached battlefield
52
Still on board at game end
2
55%

Of 289 Rampant Growths brought to games, 67 were drawn, 42 of those were cast, and virtually none remained on the battlefield afterward, expected for a sorcery whose entire effect is landing a basic land.

+9.4pp

Players who cast this card win 42% of the time (n=52) , vs 33% when it never left the library (n=289).

Final zone distribution

387 instances
74.7%
Library
0.5%
Battlefield
15.2%
Graveyard
2.6%
Exile

74% of Rampant Growth instances end the game sitting in the library, a structural fact of 100-card singleton. The graveyard is the correct home for the 45 copies that resolved, consistent with normal sorcery behavior.

Top commanders running this card

by deck count

The top two commanders each have 10 decks, with a tight cluster of five-deck commanders below them. The spread across 10 different commanders confirms Rampant Growth is a broadly applicable ramp piece rather than a build-around for any single strategy.

Frequently Asked
How often is Rampant Growth drawn in a Commander game?

Across 249 tracked games where Rampant Growth was in a participating deck, it was drawn in about 23% of deck-instances. That is normal for a singleton in a 100-card deck. Of the 67 instances seen in hand, 42 were cast before the game ended, a draw-to-play rate of 57%.

What turn does Rampant Growth usually get cast?

The median first-cast turn is 3, which lines up closely with its two-mana cost. 25% of casts happen on turn 2 or earlier, often from an opening hand. The distribution has a long tail: a handful of casts show up on turns 8 through 14, reflecting late draws where the land is still valuable but the ramp effect has diminished.

Does casting Rampant Growth actually improve win rate?

Early signal says yes, but cautiously. Games where Rampant Growth was cast show a 38.1% win rate versus 34.1% when it stayed in the library all game, a delta of about 4 percentage points. With only 42 cast observations and 214 library observations, this is directional rather than conclusive. The baseline win rate in a 4-player pod is 25%, so both groups are running above average, likely because decks that include Rampant Growth tend to be well-constructed.

Why is the battlefield stickiness so low?

Rampant Growth is a sorcery. It resolves, searches for a basic land, puts it onto the battlefield tapped, then goes to the graveyard. Only 2 of the tracked final zones show 'battlefield', which almost certainly reflect data edge cases. The graveyard is the correct and expected final zone for 45 of the tracked instances.

Which commanders run Rampant Growth most often?

Bello, Bard of the Brambles and Pantlaza, Sun-Favored each appear in 10 tracked decks that include Rampant Growth, the highest counts in the dataset. Both are multicolor commanders that include green, where consistent early land drops are essential. The spread across 10 distinct commanders in the top list suggests Rampant Growth is a generic ramp pick rather than a card tied to any single strategy.

Is Rampant Growth legal in Commander?

Yes. Rampant Growth is legal in Commander with no restrictions. It is also legal in Legacy, Modern, Vintage, Pauper, Duel Commander, Historic, and several other formats. It is not legal in Standard, Pioneer, Alchemy, or Penny Dreadful.