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Rampant Growth card art
Live Play Data

Rampant Growth

{1} {G} · Sorcery · Tarkir: Dragonstorm Commander (TDC)
29%
Live Inclusion
Times Brought
5299
Decks Running
2727
Median Cast Turn
4.0
Drawn → Played
70%
Format

Rampant Growth sits in 29% of tracked Commander decks on Playgroup Live, with 70% of drawn copies cast before the game ends and a median first-cast turn of 4.0.

Rampant Growth is the format's baseline two-mana ramp spell, and the numbers back that up. Across 4447 tracked multiplayer Commander games on Playgroup Live, it appears in 29% of decks, spread across 1756 distinct players. No single player drives the sample: the heaviest contributor accounts for under 1% of all tracked instances, making this one of the cleanest, most player-diverse datasets we have.

When drawn, 70% of copies reach the stack before the game ends. The median first cast lands on turn 4.0, consistent with players keeping it in opening hands and deploying it early. The on-curve rate reflects the shape of the distribution: most copies are cast across a wide spread of turns, so few land exactly on turn 2. That is a hand-contents and game-pacing effect, not reluctance to cast it.

As a sorcery, Rampant Growth resolves to the graveyard every time. Its job is done the moment the land enters the battlefield tapped. The graveyard is the expected final zone. What matters is how reliably it reaches that resolution, and at 70% cast rate among drawn copies, the answer is: reliably.

At a glance
  • 29% of tracked Commander decks include Rampant Growth
  • 70% of drawn copies are cast before the game ends
  • T4.0 median first-cast turn
  • 26% draw rate per game, normal for a singleton in a 100-card deck
  • 1756 distinct players have brought it to a tracked game, a well-spread sample

First-cast turn

n=956
12%
T1
26%
T2
12%
T3
8%
T4
10%
T5
27%
T6-9
6%
T10+
Median 4.0 P25 2 · P75 6 · max 17
On curve 37% (244 / 956 cast on T2) Cast same turn as drawn 44%

The "good card" funnel

5309 brought · 1756 players
Brought to game
5309
Ever drawn
1357
Reached battlefield
956
Still on board at game end
11
70%

Of 5309 Rampant Growths brought to games, 1357 were drawn, and 956 of those were cast, tracing a consistent hand-to-stack conversion across 4447 tracked games.

≥ +2.2pp

Players who cast this card win 28% of the time (n=867) , vs 23% when it never left the library (n=3260).

When players drew this card but left it in hand, they won 31% (n=354) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +5.2pp; 95% confidence interval +2.2pp to +8.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

1533 instances
3.2%
Library
0.7%
Battlefield
69.9%
Graveyard
8.1%
Exile

Rampant Growth is a sorcery that resolves to the graveyard by design, so graveyard is the expected final zone for the vast majority of cast copies. The small battlefield count reflects copies that were somehow put onto the battlefield without being cast.

Commanders that played this card

in tracked games

The commander list spans green-inclusive strategies from GRW creature-token builds to GBU goodstuff, showing Rampant Growth is not tied to one archetype. No single commander dominates the inclusion numbers, though Cloud, Ex-SOLDIER leads the count.

Card text
Rampant Growth card

Rampant Growth

{1} {G}
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Tarkir: Dragonstorm Commander (TDC) · Common · Illustrated by Steven Belledin

Frequently Asked

How often is Rampant Growth drawn in a Commander game?
Across 4447 tracked games where Rampant Growth was in the deck, it was drawn 26% of the time. That is a typical draw rate for a singleton in a 100-card deck. Of the 1357 instances that reached a player's hand, 70% were cast before the game ended. The remainder stayed uncast, most often because the game concluded first.
What turn does Rampant Growth usually get cast?
The median first-cast turn is 4.0, with the mode at turn 2 (the card's mana value). The distribution stretches out to turn 14 in the dataset, which is normal for a card sometimes drawn late. The on-curve rate of 37% reflects how rarely players hold it in hand after drawing it: the same-turn cast rate is 44%, meaning roughly half of all drawn copies are cast the same turn they arrive.
Does casting Rampant Growth actually improve your win rate?
The normalized win rate in games where Rampant Growth was cast is 28%, compared to 23% in games where it stayed in the library. That is a +5.2 percentage-point gap. With 867 observations in the cast bucket and 3260 in the library bucket, this is a directional signal, not a definitive proof of causality. Ramp effects are also structural: they help the whole deck function, so the lift is distributed across many game actions, not just this one card.
Is Rampant Growth legal in Commander?
Yes. Rampant Growth is legal in Commander, as well as in Legacy, Modern, Pauper, Vintage, Historic, Duel Commander, and several other formats. It is not legal in Standard, Pioneer, or Alchemy. It is a common-rarity card, which means it is also legal in Pauper Commander.
Which commanders most often run Rampant Growth?
On Playgroup Live, Cloud, Ex-SOLDIER leads the count, followed by Pantlaza, Sun-Favored and Bello, Bard of the Brambles. The spread across commanders is broad: the top entry has 91 decks, but the list extends through green-inclusive commanders of every archetype from Dinosaurs to Tyranids. That breadth is consistent with Rampant Growth's role as a format-generic green ramp spell rather than a build-around.
How concentrated is the Rampant Growth data across players?
The data is exceptionally well-spread. 1756 distinct players have brought Rampant Growth to a tracked game on Playgroup Live. The single heaviest contributor accounts for under 1% of all instances, well below the 15% threshold where concentration becomes a concern. This makes the dataset one of the more reliable signals on the site for a non-staple card.