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Part of Outlaws of Thunder Junction
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, Sacrifice a Desert: This land deals 2 damage to each opponent.
Live Play Data
Ramunap Ruins
Land — Desert
·
Outlaws of Thunder Junction Commander (OTC)
1%
Live Inclusion
Times Brought
372
Decks Running
178
Median Cast Turn
5.0
Drawn → Played
71%
Format
First-cast turn
n=68
12%
T1
6%
T2
10%
T3
19%
T4
13%
T5
28%
T6-9
12%
T10+
Median
5.0
P25
3
· P75
7
· max
15
Cast same turn as drawn
54%
The "good card" funnel
372 brought · 175 playersBrought to game
372
Ever drawn
96
Reached battlefield
68
Still on board at game end
52
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.9pp
Players who cast this card win 25% of the time (n=61) , vs 26% when it never left the library (n=231).
When players drew this card but left it in hand, they won 46% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.4pp; 95% confidence interval -12.9pp to +10.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
110 instances2.7%
Library
47.3%
Battlefield
21.8%
Graveyard
11.8%
Exile
Commanders that played this card
in tracked games-
1
Yuma, Proud Protector
33 decks
-
2
Hazezon, Shaper of Sand
28 decks
-
3
Rowan, Scion of War
16 decks
-
4
The Infamous Cruelclaw
9 decks
-
5
Strefan, Maurer Progenitor
8 decks
-
6
Vivi Ornitier
7 decks
-
7
Neheb, the Eternal
5 decks
-
8
Ojer Axonil, Deepest Might // Temple of Power
4 decks
-
9
Jaws, Relentless Predator
3 decks
-
10
Taii Wakeen, Perfect Shot
3 decks
Card text
Ramunap Ruins
Land — Desert
Outlaws of Thunder Junction Commander (OTC)
·
Uncommon
·
Illustrated by Florian de Gesincourt
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.