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Part of The Lost Caverns of Ixalan
·
Creature — Dinosaur
·
The Lost Caverns of Ixalan Commander (LCC)
Card Preview
Ranging Raptors
Times Brought
271
Decks Running
122
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Ranging Raptors
Creature — Dinosaur
Enrage — Whenever this creature is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
2 / 3
The Lost Caverns of Ixalan Commander (LCC)
·
Uncommon
·
Illustrated by Simon Dominic
Final zone distribution
57 instances1.8%
Library
40.4%
Battlefield
33.3%
Graveyard
3.5%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
58 decks
-
2
Gishath, Sun's Avatar
21 decks
-
3
Indoraptor, the Perfect Hybrid
8 decks
-
4
Ghalta, Stampede Tyrant
5 decks
-
5
Wayta, Trainer Prodigy
5 decks
-
6
Bruce Banner // The Incredible Hulk
4 decks
-
7
Owen Grady, Raptor Trainer
4 decks
-
8
Atla Palani, Nest Tender
2 decks
-
9
Huatli, Poet of Unity // Roar of the Fifth People
2 decks
-
10
Vrondiss, Rage of Ancients
2 decks
The "good card" funnel
272 brought · 118 playersBrought to game
272
Ever drawn
56
Reached battlefield
41
Still on board at game end
23
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.7pp
Players who cast this card win 35% of the time (n=36) , vs 26% when it never left the library (n=171).
Observed gap +9.0pp; 95% confidence interval +0.7pp to +17.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=41
10%
T1
12%
T2
15%
T3
15%
T4
7%
T5
32%
T6-9
10%
T10+
Median
4
P25
3
· P75
6
· max
13
On curve
37%
(6 / 41 cast on T3)
Cast same turn as drawn
33%
41 of 100 times cast
41%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.