collections_bookmark
Part of Teenage Mutant Ninja Turtles
·
Instant
·
Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Raphael's Technique
0%
Live Inclusion
Times Brought
151
Decks Running
65
Median Cast Turn
6.0
Drawn → Played
61%
Format
First-cast turn
n=22
0%
T1
0%
T2
5%
T3
18%
T4
23%
T5
41%
T6-9
14%
T10+
Median
6.0
P25
5
· P75
9
· max
14
On curve
59%
(3 / 22 cast on T6)
Cast same turn as drawn
50%
The "good card" funnel
151 brought · 64 playersBrought to game
151
Ever drawn
36
Reached battlefield
22
Still on board at game end
1
≥ -10.4pp
Players who cast this card win 42% of the time (n=21) , vs 31% when it never left the library (n=101).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.0pp; 95% confidence interval -10.4pp to +32.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
40 instances2.5%
Battlefield
60.0%
Graveyard
20.0%
Exile
17.5%
Hand
Commanders that played this card
in tracked games-
1
Captain Howler, Sea Scourge
4 decks
-
2
Sami, Wildcat Captain
4 decks
-
3
The Scarlet Witch
4 decks
-
4
Heroes in a Half Shell
3 decks
-
5
Leonardo, the Balance
3 decks
-
6
Tersa Lightshatter
3 decks
-
7
Arabella, Abandoned Doll
2 decks
-
8
Black Waltz No. 3
2 decks
-
9
Ingris Stingerquill
2 decks
-
10
Loki, God of Lies
2 decks
Card text
Raphael's Technique
Instant
Sneak 
(You may cast this spell for 
if you also return an unblocked attacker you control to hand during the declare blockers step.)
Each player may discard their hand and draw seven cards.
Teenage Mutant Ninja Turtles (TMT)
·
Rare
·
Illustrated by Andreas Zafiratos
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.