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Raphael, Tag Team Tough card art
Live Play Data

Raphael, Tag Team Tough

{4} {R} {R} · Legendary Creature — Mutant Ninja Turtle · Teenage Mutant Ninja Turtles Eternal (TMC)
1%
Live Inclusion
Times Brought
255
Decks Running
92
Median Cast Turn
5
Drawn → Played
65%
Format

First-cast turn

n=53
6%
T1
9%
T2
6%
T3
17%
T4
13%
T5
45%
T6-9
4%
T10+
Median 5 P25 4 · P75 7 · max 12
On curve 72% (11 / 53 cast on T6)

The "good card" funnel

255 brought · 80 players
Brought to game
255
Ever drawn
82
Reached battlefield
53
Still on board at game end
43

Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +8.5pp

Players who cast this card win 55% of the time (n=46) , vs 31% when it never left the library (n=144).

When players drew this card but left it in hand, they won 20% (n=24).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +24.0pp; 95% confidence interval +8.5pp to +39.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

86 instances
1.2%
Library
50.0%
Battlefield
17.4%
Graveyard
2.3%
Exile

Commanders that played this card

in tracked games
Card text
Raphael, Tag Team Tough card

Raphael, Tag Team Tough

{4} {R} {R}
Legendary Creature — Mutant Ninja Turtle
Menace (This creature can't be blocked except by two or more creatures.) Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase.
5 / 6
Teenage Mutant Ninja Turtles Eternal (TMC) · Mythic · Illustrated by Randy Vargas

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.