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Part of Teenage Mutant Ninja Turtles
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Legendary Creature — Rat Avatar
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Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Rat King, Verminister
1%
Live Inclusion
Times Brought
125
Decks Running
75
Median Cast Turn
6.0
Drawn → Played
86%
Format
First-cast turn
n=24
0%
T1
4%
T2
8%
T3
8%
T4
13%
T5
58%
T6-9
8%
T10+
Median
6.0
P25
5
· P75
8
· max
12
On curve
4%
(1 / 24 cast on T2)
The "good card" funnel
125 brought · 72 playersBrought to game
125
Ever drawn
28
Reached battlefield
24
Still on board at game end
39
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.9pp
Players who cast this card win 19% of the time (n=21) , vs 16% when it never left the library (n=64).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.4pp; 95% confidence interval -12.9pp to +19.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
72 instances54.2%
Battlefield
9.7%
Graveyard
5.6%
Exile
4.2%
Hand
Commanders that played this card
in tracked games-
1
Rat King, Verminister
26 decks
-
2
Marrow-Gnawer
16 decks
-
3
Karumonix, the Rat King
6 decks
-
4
Vren, the Relentless
6 decks
-
5
Ashcoat of the Shadow Swarm
4 decks
-
6
Wick, the Whorled Mind
3 decks
-
7
Jon Irenicus, Shattered One
2 decks
-
8
Braids, Cabal Minion
1 decks
-
9
Caesar, Legion's Emperor
1 decks
-
10
Evereth, Viceroy of Plunder
1 decks
Card text
Rat King, Verminister
Legendary Creature — Rat Avatar
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King.
, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped.
1 / 1
Teenage Mutant Ninja Turtles (TMT)
·
Rare
·
Illustrated by Miklós Ligeti
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.