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Raul, Trouble Shooter card art
Live Play Data

Raul, Trouble Shooter

{1} {U} {B} · Legendary Creature — Zombie Mutant Rogue · Fallout (PIP)
1%
Live Inclusion
Times Brought
258
Decks Running
129
Median Cast Turn
6
Drawn → Played
57%
Format

First-cast turn

n=25
0%
T1
4%
T2
16%
T3
8%
T4
16%
T5
40%
T6-9
16%
T10+
Median 6 P25 4 · P75 9 · max 10
On curve 20% (4 / 25 cast on T3)

The "good card" funnel

258 brought · 118 players
Brought to game
258
Ever drawn
44
Reached battlefield
25
Still on board at game end
15

Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.0pp

Players who cast this card win 30% of the time (n=23) , vs 16% when it never left the library (n=169).

When players drew this card but left it in hand, they won 22% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +14.5pp; 95% confidence interval -4.0pp to +32.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

66 instances
22.7%
Battlefield
48.5%
Graveyard
9.1%
Exile
19.7%
Hand

Commanders that played this card

in tracked games
Card text
Raul, Trouble Shooter card

Raul, Trouble Shooter

{1} {U} {B}
Legendary Creature — Zombie Mutant Rogue
Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn. {T}: Each player mills a card. (They each put the top card of their library into their graveyard.)
1 / 4
Fallout (PIP) · Uncommon · Illustrated by Irina Nordsol

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.