collections_bookmark Part of Fallout
Raul, Trouble Shooter card art
Live Play Data

Raul, Trouble Shooter

{1} {U} {B} · Legendary Creature — Zombie Mutant Rogue · Fallout (PIP)
1%
Live Inclusion
Times Brought
468
Decks Running
223
Median Cast Turn
6
Drawn → Played
60%
Format

First-cast turn

n=57
0%
T1
0%
T2
19%
T3
12%
T4
18%
T5
40%
T6-9
11%
T10+
Median 6 P25 4 · P75 8 · max 12
On curve 19% (11 / 57 cast on T3) Cast same turn as drawn 24%

The "good card" funnel

468 brought · 210 players
Brought to game
468
Ever drawn
95
Reached battlefield
57
Still on board at game end
35

Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.0pp

Players who cast this card win 23% of the time (n=54) , vs 17% when it never left the library (n=288).

When players drew this card but left it in hand, they won 20% (n=33).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.4pp; 95% confidence interval -5.0pp to +17.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

134 instances
26.1%
Battlefield
46.3%
Graveyard
5.2%
Exile
22.4%
Hand

Commanders that played this card

in tracked games
Card text
Raul, Trouble Shooter card

Raul, Trouble Shooter

{1} {U} {B}
Legendary Creature — Zombie Mutant Rogue
Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn. {T}: Each player mills a card. (They each put the top card of their library into their graveyard.)
1 / 4
Fallout (PIP) · Uncommon · Illustrated by Irina Nordsol

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.