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Part of Fallout
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Legendary Creature — Zombie Mutant Rogue
·
Fallout (PIP)
Live Play Data
Raul, Trouble Shooter
1%
Live Inclusion
Times Brought
258
Decks Running
129
Median Cast Turn
6
Drawn → Played
57%
Format
First-cast turn
n=25
0%
T1
4%
T2
16%
T3
8%
T4
16%
T5
40%
T6-9
16%
T10+
Median
6
P25
4
· P75
9
· max
10
On curve
20%
(4 / 25 cast on T3)
The "good card" funnel
258 brought · 118 playersBrought to game
258
Ever drawn
44
Reached battlefield
25
Still on board at game end
15
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.0pp
Players who cast this card win 30% of the time (n=23) , vs 16% when it never left the library (n=169).
When players drew this card but left it in hand, they won 22% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.5pp; 95% confidence interval -4.0pp to +32.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
66 instances22.7%
Battlefield
48.5%
Graveyard
9.1%
Exile
19.7%
Hand
Commanders that played this card
in tracked games-
1
The Wise Mothman
110 decks
-
2
The Master, Transcendent
8 decks
-
3
Sidisi, Brood Tyrant
3 decks
-
4
Teval, the Balanced Scale
3 decks
-
5
Kess, Dissident Mage
1 decks
-
6
Phenax, God of Deception
1 decks
-
7
Saruman of Many Colors
1 decks
-
8
Sauron, Lord of the Rings
1 decks
-
9
Sefris of the Hidden Ways
1 decks
Card text
Raul, Trouble Shooter
Legendary Creature — Zombie Mutant Rogue
Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
1 / 4
Fallout (PIP)
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Uncommon
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Illustrated by Irina Nordsol
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.