collections_bookmark Part of Outlaws of Thunder Junction
Raven of Fell Omens card art
Card Preview

Raven of Fell Omens

{1} {B} · Creature — Bird · Outlaws of Thunder Junction (OTJ)
0%
Decklist Inclusion
Times Brought
87
Decks Running
40
In Decks
134
Decklist Inclusion
0%
Format
Card text
Raven of Fell Omens card

Raven of Fell Omens

{1} {B}
Creature — Bird
Flying Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
1 / 2
Outlaws of Thunder Junction (OTJ) · Common · Illustrated by Justin Cornell

Final zone distribution

34 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

Commanders that played this card

in tracked games

The "good card" funnel

87 brought · 40 players
Brought to game
87
Ever drawn
30
Reached battlefield
23
Still on board at game end
8

Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -18.6pp

Players who cast this card win 14% of the time (n=23) , vs 17% when it never left the library (n=51).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.5pp; 95% confidence interval -18.6pp to +13.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=23
17%
T1
13%
T2
4%
T3
4%
T4
9%
T5
39%
T6-9
13%
T10+
Median 6 P25 2 · P75 7 · max 12
On curve 30% (3 / 23 cast on T2) Cast same turn as drawn 35%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.