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Part of Teenage Mutant Ninja Turtles
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Artifact Creature — Robot
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Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Ravenous Robots
1%
Live Inclusion
Times Brought
356
Decks Running
127
Median Cast Turn
5
Drawn → Played
77%
Format
First-cast turn
n=65
6%
T1
17%
T2
8%
T3
11%
T4
15%
T5
31%
T6-9
12%
T10+
Median
5
P25
3
· P75
8
· max
17
On curve
23%
(11 / 65 cast on T2)
Cast same turn as drawn
32%
The "good card" funnel
356 brought · 122 playersBrought to game
356
Ever drawn
84
Reached battlefield
65
Still on board at game end
35
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.7pp
Players who cast this card win 29% of the time (n=60) , vs 21% when it never left the library (n=228).
When players drew this card but left it in hand, they won 33% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.1pp; 95% confidence interval -3.7pp to +19.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
93 instances2.2%
Library
37.6%
Battlefield
34.4%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Chiss-Goria, Forge Tyrant
15 decks
-
2
Ragost, Deft Gastronaut
15 decks
-
3
Dr. Eggman
14 decks
-
4
Inspirit, Flagship Vessel
10 decks
-
5
Sami, Wildcat Captain
6 decks
-
6
Tony Stark // The Invincible Iron Man
6 decks
-
7
Breya, Etherium Shaper
4 decks
-
8
Brudiclad, Telchor Engineer
3 decks
-
9
Knuckles the Echidna
3 decks
-
10
Mm'menon, Uthros Exile
3 decks
Card text
Ravenous Robots
Artifact Creature — Robot
Whenever you cast an artifact spell, create a 1/1 colorless Robot artifact creature token.
,
: Creature tokens you control gain haste until end of turn.
2 / 1
Teenage Mutant Ninja Turtles (TMT)
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Rare
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Illustrated by Kevin Sidharta
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.