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Part of Duskmourn: House of Horror
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Creature — Human Assassin
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Duskmourn: House of Horror (DSK)
Live Play Data
Razorkin Needlehead
3%
Live Inclusion
Times Brought
1219
Decks Running
553
Median Cast Turn
5
Drawn → Played
77%
Format
First-cast turn
n=219
5%
T1
12%
T2
16%
T3
15%
T4
15%
T5
35%
T6-9
4%
T10+
Median
5
P25
3
· P75
7
· max
13
On curve
17%
(27 / 219 cast on T2)
Cast same turn as drawn
39%
The "good card" funnel
1221 brought · 478 playersBrought to game
1221
Ever drawn
284
Reached battlefield
219
Still on board at game end
101
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.9pp
Players who cast this card win 28% of the time (n=203) , vs 24% when it never left the library (n=798).
When players drew this card but left it in hand, they won 17% (n=57).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.4pp; 95% confidence interval -2.9pp to +9.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
306 instances6.5%
Library
33.0%
Battlefield
37.3%
Graveyard
9.2%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
122 decks
-
2
Nekusar, the Mindrazer
79 decks
-
3
Ghyrson Starn, Kelermorph
51 decks
-
4
Ojer Axonil, Deepest Might // Temple of Power
24 decks
-
5
Xyris, the Writhing Storm
22 decks
-
6
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
20 decks
-
7
Ob Nixilis, Captive Kingpin
20 decks
-
8
Kratos, God of War
19 decks
-
9
The Lord of Pain
17 decks
-
10
Deadpool, Trading Card
13 decks
Card text
Razorkin Needlehead
Creature — Human Assassin
This creature has first strike during your turn.
Whenever an opponent draws a card, this creature deals 1 damage to them.
2 / 2
Duskmourn: House of Horror (DSK)
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Rare
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Illustrated by Riccardo Federici
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.