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Part of Duskmourn: House of Horror
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Creature — Human Assassin
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Duskmourn: House of Horror (DSK)
Card Preview
Razorkin Needlehead
Times Brought
318
Decks Running
151
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Razorkin Needlehead
Creature — Human Assassin
This creature has first strike during your turn.
Whenever an opponent draws a card, this creature deals 1 damage to them.
2 / 2
Duskmourn: House of Horror (DSK)
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Rare
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Illustrated by Riccardo Federici
Final zone distribution
81 instances44.4%
Battlefield
32.1%
Graveyard
3.7%
Exile
19.8%
Hand
Commanders that played this card
in tracked games-
1
Nekusar, the Mindrazer
31 decks
-
2
Valgavoth, Harrower of Souls
17 decks
-
3
Ghyrson Starn, Kelermorph
12 decks
-
4
Xyris, the Writhing Storm
8 decks
-
5
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
7 decks
-
6
Deadpool, Trading Card
6 decks
-
7
Ob Nixilis, Captive Kingpin
6 decks
-
8
The Lord of Pain
6 decks
-
9
Winter, Misanthropic Guide
5 decks
-
10
Norin the Wary
4 decks
The "good card" funnel
318 brought · 145 playersBrought to game
318
Ever drawn
75
Reached battlefield
57
Still on board at game end
36
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.2pp
Players who cast this card win 24% of the time (n=42) , vs 26% when it never left the library (n=180).
Observed gap -1.9pp; 95% confidence interval -10.2pp to +6.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=57
9%
T1
12%
T2
14%
T3
5%
T4
19%
T5
39%
T6-9
2%
T10+
Median
5
P25
3
· P75
6
· max
10
On curve
21%
(7 / 57 cast on T2)
Cast same turn as drawn
49%
57 of 100 times cast
56%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.