Reanimate
Reanimate sits in 17% of tracked Commander decks on Playgroup Live, resolves at a median turn of 6, and is cast 57% of the time it reaches a player's hand.
Reanimate is one of the oldest and most efficient reanimation spells in Magic: a single black mana to steal any creature from any graveyard, offset only by a life payment equal to the target's mana value. On Playgroup Live, 17% of tracked Commander decks run it, spread across 458 distinct lists and 348 unique players, with no single player accounting for more than 4% of tracked instances.
The median first-cast turn is 6, which reflects the card's actual gameplay: Reanimate is almost never cast the moment it's drawn. The hand-to-cast median is 2 turns of waiting, and 32% of drawn copies are cast on the same turn they arrive. Players are holding it for the right graveyard target rather than slamming it immediately. Of all copies drawn, 57% eventually reach the stack before the game ends.
As a one-mana black sorcery with no color identity restrictions beyond black, Reanimate slots cleanly into any black Commander deck that expects creatures in graveyards. Its top commanders on Playgroup Live range from value-grind strategies like Henzie "Toolbox" Torre to high-powered lists like K'rrik, Son of Yawgmoth, confirming it as a tool that scales with the power level of its targets rather than demanding a specific archetype.
- 17% of tracked Commander decks include Reanimate
- T6 median first-cast turn across tracked games
- 57% of drawn copies reach the stack before the game ends
- 32% of drawn copies are cast the same turn they are drawn
- 348 unique players have brought Reanimate to a tracked game
- 27% normalized win rate in games where Reanimate resolved
First-cast turn
n=111The "good card" funnel
799 brought · 348 playersOf 799 Reanimates brought to games, 194 were drawn, 111 of those were cast, and the large drop from brought to drawn is normal for a singleton in a 100-card deck.
Players who cast this card win 27% of the time (n=111) , vs 23% when it never left the library (n=526).
When players drew this card but left it in hand, they won 20% (n=78) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.6pp; 95% confidence interval -3.7pp to +12.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
236 instancesReanimate resolves to the graveyard by design, so the final-zone chart is dominated by graveyard finishes. Most copies in the library simply were never drawn, a structural reality of 100-card singleton.
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
18 decks
-
2
Sauron, Lord of the Rings
10 decks
-
3
Sauron, the Dark Lord
10 decks
-
4
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
10 decks
-
5
Henzie "Toolbox" Torre
9 decks
-
6
Hashaton, Scarab's Fist
7 decks
-
7
Indominus Rex, Alpha
7 decks
-
8
Kaalia of the Vast
7 decks
-
9
Kefka, Court Mage // Kefka, Ruler of Ruin
7 decks
-
10
K'rrik, Son of Yawgmoth
7 decks
Seventeen different commanders appear in the top-ten list and no single commander dominates, which reflects how broadly Reanimate fits across black strategies rather than belonging to one archetype.