Reanimate
Reanimate is in 19% of tracked Commander decks on Playgroup Live, and games where it resolves show a +10.4 percentage-point win-rate lift over games where it stays buried, on a sample large enough to treat as a genuine signal.
Reanimate earns its reputation as one of black's best one-mana spells. Across 3324 tracked multiplayer Commander games on Playgroup Live, 19% of decks bring it to the table, placing it in 1979 of the 10261 distinct decks in the dataset.
The win-rate picture is the most interesting data point. Games where a player casts Reanimate show a 33% normalized win rate, compared to 22% when it never leaves the library. That +10.4-point gap is a consistent, directional signal on a well-sampled base of 491 cast observations and 2415 library observations. It clears its own confidence interval lower bound, which is an early indicator that the card is genuinely pulling weight rather than just riding deck-quality coattails.
Reanimate is a mono-black sorcery, so it slots naturally into any black shell regardless of commander. The top commanders by raw deck count skew toward Grixis and Mardu strategies that stockpile threats in the graveyard, but the card is broadly distributed across 1285 unique players with no single contributor accounting for more than 1% of instances. That spread gives the data reasonable credibility.
- 19% of tracked Commander decks include Reanimate
- 61% of drawn copies are cast before the game ends
- T6 median first-cast turn, well past its 1-mana cost
- +10.4pp win-rate lift when cast vs. when it stays in the library
- 1285 unique players have brought Reanimate to a tracked game
First-cast turn
n=543The "good card" funnel
3929 brought · 1285 playersOf 3929 Reanimates brought to games, 897 were drawn, 543 of those were cast, and because it is a sorcery the vast majority resolved directly into the graveyard rather than sitting on a battlefield.
Players who cast this card win 33% of the time (n=491) , vs 22% when it never left the library (n=2415).
When players drew this card but left it in hand, they won 24% (n=305) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.4pp; 95% confidence interval +6.2pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1084 instancesMost Reanimate copies end up in the graveyard after resolving, as expected for a sorcery that resolves and moves to the graveyard itself. The small library count reflects copies that were tracked but never interacted with during a game.
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
89 decks
-
2
Terra, Herald of Hope
79 decks
-
3
Sauron, Lord of the Rings
47 decks
-
4
Kaalia of the Vast
41 decks
-
5
Doctor Doom, King of Latveria
35 decks
-
6
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
32 decks
-
7
Teval, the Balanced Scale
32 decks
-
8
Kefka, Court Mage // Kefka, Ruler of Ruin
25 decks
-
9
Captain N'ghathrod
24 decks
-
10
K'rrik, Son of Yawgmoth
24 decks
Sauron, the Dark Lord leads by deck count, but the top-ten list spans Grixis, Mardu, mono-black, and Sultai shells, showing that Reanimate's appeal is broad rather than locked to one archetype.