Live Play Data
Reaver Titan
1%
Live Inclusion
Times Brought
563
Decks Running
253
Median Cast Turn
7
Drawn → Played
60%
Format
First-cast turn
n=85
0%
T1
0%
T2
1%
T3
5%
T4
21%
T5
55%
T6-9
18%
T10+
Median
7
P25
5
· P75
8
· max
18
On curve
64%
(17 / 85 cast on T7)
Cast same turn as drawn
34%
The "good card" funnel
563 brought · 236 playersBrought to game
563
Ever drawn
141
Reached battlefield
85
Still on board at game end
58
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.8pp
Players who cast this card win 37% of the time (n=82) , vs 27% when it never left the library (n=363).
When players drew this card but left it in hand, they won 27% (n=48).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.7pp; 95% confidence interval -0.8pp to +20.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
149 instances1.3%
Library
38.9%
Battlefield
20.1%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Dr. Eggman
42 decks
-
2
Shorikai, Genesis Engine
39 decks
-
3
Inquisitor Greyfax
33 decks
-
4
Marneus Calgar
25 decks
-
5
Greasefang, Okiba Boss
10 decks
-
6
Captain America, Living Legend
8 decks
-
7
Kotori, Pilot Prodigy
7 decks
-
8
Balthier and Fran
6 decks
-
9
Bello, Bard of the Brambles
6 decks
-
10
Edward Kenway
6 decks
Card text
Reaver Titan
Artifact — Vehicle
Void Shields — Protection from mana value 3 or less
Gatling Blaster — Whenever this Vehicle attacks, it deals 5 damage to each opponent.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
10 / 10
Warhammer 40,000 Commander (40K)
·
Rare
·
Illustrated by Philip Helliwell
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.