Live Play Data
Reaver Titan
1%
Live Inclusion
Times Brought
436
Decks Running
198
Median Cast Turn
7.0
Drawn → Played
59%
Format
First-cast turn
n=64
0%
T1
0%
T2
2%
T3
5%
T4
19%
T5
53%
T6-9
22%
T10+
Median
7.0
P25
6
· P75
9
· max
18
On curve
58%
(12 / 64 cast on T7)
Cast same turn as drawn
36%
The "good card" funnel
436 brought · 183 playersBrought to game
436
Ever drawn
109
Reached battlefield
64
Still on board at game end
44
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.8pp
Players who cast this card win 32% of the time (n=62) , vs 27% when it never left the library (n=280).
When players drew this card but left it in hand, they won 31% (n=40).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.5pp; 95% confidence interval -6.8pp to +15.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
115 instances1.7%
Library
38.3%
Battlefield
20.0%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Shorikai, Genesis Engine
33 decks
-
2
Dr. Eggman
32 decks
-
3
Inquisitor Greyfax
27 decks
-
4
Marneus Calgar
17 decks
-
5
Greasefang, Okiba Boss
8 decks
-
6
Captain America, Living Legend
7 decks
-
7
Kotori, Pilot Prodigy
6 decks
-
8
Balthier and Fran
5 decks
-
9
Bello, Bard of the Brambles
5 decks
-
10
Edward Kenway
4 decks
Card text
Reaver Titan
Artifact — Vehicle
Void Shields — Protection from mana value 3 or less
Gatling Blaster — Whenever this Vehicle attacks, it deals 5 damage to each opponent.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
10 / 10
Warhammer 40,000 Commander (40K)
·
Rare
·
Illustrated by Philip Helliwell
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.