Reaver Titan card art
Card Preview

Reaver Titan

{7} · Artifact — Vehicle · Warhammer 40,000 Commander (40K)
Times Brought
244
Decks Running
134
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Reaver Titan card

Reaver Titan

{7}
Artifact — Vehicle
Void Shields — Protection from mana value 3 or less Gatling Blaster — Whenever this Vehicle attacks, it deals 5 damage to each opponent. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
10 / 10
Warhammer 40,000 Commander (40K) · Rare · Illustrated by Philip Helliwell

Final zone distribution

50 instances
40.0%
Battlefield
14.0%
Graveyard
4.0%
Exile
42.0%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

244 brought · 129 players
Brought to game
244
Ever drawn
49
Reached battlefield
24
Still on board at game end
20

Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +6.5pp

Players who cast this card win 42% of the time (n=18) , vs 25% when it never left the library (n=152).

When players drew this card but left it in hand, they won 17% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +16.2pp; 95% confidence interval +6.5pp to +25.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=24
4%
T1
0%
T2
4%
T3
0%
T4
25%
T5
46%
T6-9
21%
T10+
Median 8.0 P25 5 · P75 9 · max 13
On curve 38% (0 / 24 cast on T7) Cast same turn as drawn 38%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.