Reckless Endeavor card art
Card Preview

Reckless Endeavor

{5} {R} {R} · Sorcery · Forgotten Realms Commander (AFC)
1%
Decklist Inclusion
Times Brought
219
Decks Running
120
In Decks
777
Decklist Inclusion
1%
Format
Card text
Reckless Endeavor card

Reckless Endeavor

{5} {R} {R}
Sorcery
Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
Forgotten Realms Commander (AFC) · Rare · Illustrated by Billy Christian

Final zone distribution

50 instances
2.0%
Library
2.0%
Battlefield
60.0%
Graveyard
10.0%
Exile

The "good card" funnel

219 brought · 116 players
Brought to game
219
Ever drawn
48
Reached battlefield
27
Still on board at game end
1
≥ -9.9pp

Players who cast this card win 31% of the time (n=26) , vs 23% when it never left the library (n=147).

When players drew this card but left it in hand, they won 22% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +8.0pp; 95% confidence interval -9.9pp to +25.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=27
0%
T1
0%
T2
4%
T3
0%
T4
11%
T5
70%
T6-9
15%
T10+
Median 7 P25 6 · P75 8 · max 13
On curve 67% (8 / 27 cast on T7) Cast same turn as drawn 24%
27 of 100 times cast 27%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.