format_list_numbered
#21 red board wipe
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Sorcery
·
Forgotten Realms Commander (AFC)
Live Play Data
Reckless Endeavor
1%
Live Inclusion
Times Brought
744
Decks Running
333
Median Cast Turn
7.0
Drawn → Played
58%
Format
First-cast turn
n=78
0%
T1
0%
T2
0%
T3
3%
T4
10%
T5
73%
T6-9
14%
T10+
Median
7.0
P25
6
· P75
9
· max
14
On curve
59%
(20 / 78 cast on T7)
Cast same turn as drawn
27%
The "good card" funnel
744 brought · 309 playersBrought to game
744
Ever drawn
135
Reached battlefield
78
Still on board at game end
8
≥ -7.7pp
Players who cast this card win 26% of the time (n=71) , vs 23% when it never left the library (n=511).
When players drew this card but left it in hand, they won 21% (n=49).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.7pp; 95% confidence interval -7.7pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
147 instances4.8%
Library
5.4%
Battlefield
50.3%
Graveyard
10.2%
Exile
Commanders that played this card
in tracked games-
1
Mr. House, President and CEO
99 decks
-
2
Jaws, Relentless Predator
51 decks
-
3
Smaug the Magnificent
27 decks
-
4
Wyll, Blade of Frontiers
18 decks
-
5
Smaug the Impenetrable
17 decks
-
6
Prosper, Tome-Bound
15 decks
-
7
Lorehold, the Historian
11 decks
-
8
Vihaan, Goldwaker
9 decks
-
9
Farideh, Devil's Chosen
6 decks
-
10
Knuckles the Echidna
5 decks
Card text
Reckless Endeavor
Sorcery
Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
Forgotten Realms Commander (AFC)
·
Rare
·
Illustrated by Billy Christian
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.