Reckless Endeavor card art
Card Preview

Reckless Endeavor

{5} {R} {R} · Sorcery · Forgotten Realms Commander (AFC)
Times Brought
372
Decks Running
179
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Reckless Endeavor card

Reckless Endeavor

{5} {R} {R}
Sorcery
Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
Forgotten Realms Commander (AFC) · Rare · Illustrated by Billy Christian

Final zone distribution

71 instances
7.0%
Battlefield
42.3%
Graveyard
18.3%
Exile
32.4%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

372 brought · 181 players
Brought to game
372
Ever drawn
62
Reached battlefield
36
Still on board at game end
5
≥ -7.3pp

Players who cast this card win 27% of the time (n=35) , vs 26% when it never left the library (n=237).

When players drew this card but left it in hand, they won 21% (n=20).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.6pp; 95% confidence interval -7.3pp to +10.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=36
0%
T1
3%
T2
3%
T3
3%
T4
11%
T5
69%
T6-9
11%
T10+
Median 7.0 P25 6 · P75 8 · max 11
On curve 58% (6 / 36 cast on T7) Cast same turn as drawn 12%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.