Live Play Data
Reckless Handling
1%
Live Inclusion
Times Brought
310
Decks Running
168
Median Cast Turn
6
Drawn → Played
64%
Format
First-cast turn
n=43
7%
T1
9%
T2
7%
T3
12%
T4
12%
T5
40%
T6-9
14%
T10+
Median
6
P25
4
· P75
8
· max
17
On curve
16%
(4 / 43 cast on T2)
Cast same turn as drawn
37%
The "good card" funnel
310 brought · 165 playersBrought to game
310
Ever drawn
67
Reached battlefield
43
Still on board at game end
1
≥ -14.9pp
Players who cast this card win 26% of the time (n=39) , vs 27% when it never left the library (n=190).
When players drew this card but left it in hand, they won 50% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.0pp; 95% confidence interval -14.9pp to +13.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
73 instances1.4%
Battlefield
74.0%
Graveyard
5.5%
Exile
19.2%
Hand
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
20 decks
-
2
Ragost, Deft Gastronaut
10 decks
-
3
Yusri, Fortune's Flame
7 decks
-
4
Zndrsplt, Eye of Wisdom
7 decks
-
5
Norin the Wary
6 decks
-
6
Daredevil, Fearless Fighter
5 decks
-
7
Megatron, Tyrant // Megatron, Destructive Force
4 decks
-
8
Okaun, Eye of Chaos
4 decks
-
9
Slicer, Hired Muscle // Slicer, High-Speed Antagonist
4 decks
-
10
Zirda, the Dawnwaker
4 decks
Card text
Reckless Handling
Sorcery
Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent.
March of the Machine: The Aftermath (MAT)
·
Uncommon
·
Illustrated by Miguel Mercado
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.