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Red Death, Shipwrecker card art
Live Play Data

Red Death, Shipwrecker

{U} {R} · Legendary Creature — Crab Mutant · Fallout (PIP)
1%
Live Inclusion
Times Brought
137
Decks Running
77
Median Cast Turn
4.0
Drawn → Played
71%
Format

First-cast turn

n=38
5%
T1
24%
T2
13%
T3
18%
T4
8%
T5
29%
T6-9
3%
T10+
Median 4.0 P25 2 · P75 6 · max 11
On curve 29% (9 / 38 cast on T2) Cast same turn as drawn 38%

The "good card" funnel

137 brought · 77 players
Brought to game
137
Ever drawn
38
Reached battlefield
27
Still on board at game end
14

Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.2pp

Players who cast this card win 30% of the time (n=23) , vs 20% when it never left the library (n=86).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.2pp; 95% confidence interval -9.2pp to +29.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

42 instances
2.4%
Library
33.3%
Battlefield
35.7%
Graveyard
11.9%
Exile

Commanders that played this card

in tracked games
Card text
Red Death, Shipwrecker card

Red Death, Shipwrecker

{U} {R}
Legendary Creature — Crab Mutant
Alluring Eyes — {T}: Goad target creature an opponent controls. That player draws a card. You add {R}. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Fallout (PIP) · Rare · Illustrated by Jeremy Paillotin

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.