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Part of Fallout
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Legendary Creature — Crab Mutant
·
Fallout (PIP)
Live Play Data
Red Death, Shipwrecker
1%
Live Inclusion
Times Brought
249
Decks Running
133
Median Cast Turn
4
Drawn → Played
68%
Format
First-cast turn
n=63
0%
T1
29%
T2
13%
T3
13%
T4
14%
T5
27%
T6-9
5%
T10+
Median
4
P25
2
· P75
7
· max
12
On curve
29%
(18 / 63 cast on T2)
Cast same turn as drawn
26%
The "good card" funnel
249 brought · 129 playersBrought to game
249
Ever drawn
63
Reached battlefield
43
Still on board at game end
21
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.0pp
Players who cast this card win 22% of the time (n=37) , vs 18% when it never left the library (n=163).
When players drew this card but left it in hand, they won 21% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.8pp; 95% confidence interval -10.0pp to +17.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
72 instances2.8%
Library
29.2%
Battlefield
34.7%
Graveyard
12.5%
Exile
Commanders that played this card
in tracked games-
1
Dr. Madison Li
29 decks
-
2
Itazura, Lingering Wick
14 decks
-
3
Ian Malcolm, Chaotician
13 decks
-
4
Xyris, the Writhing Storm
12 decks
-
5
Nekusar, the Mindrazer
11 decks
-
6
Liberty Prime, Recharged
5 decks
-
7
The Rani
5 decks
-
8
Captain Howler, Sea Scourge
4 decks
-
9
Firkraag, Cunning Instigator
4 decks
-
10
Marchesa, Dealer of Death
3 decks
Card text
Red Death, Shipwrecker
Legendary Creature — Crab Mutant
Alluring Eyes —
: Goad target creature an opponent controls. That player draws a card. You add
. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
1 / 3
Fallout (PIP)
·
Rare
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Illustrated by Jeremy Paillotin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.