Live Play Data
Reforge the Soul
2%
Live Inclusion
Times Brought
309
Decks Running
159
Median Cast Turn
7
Drawn → Played
44%
Format
First-cast turn
n=39
0%
T1
0%
T2
5%
T3
8%
T4
15%
T5
56%
T6-9
15%
T10+
Median
7
P25
5
· P75
8
· max
15
On curve
28%
(6 / 39 cast on T5)
Cast same turn as drawn
39%
The "good card" funnel
310 brought · 153 playersBrought to game
310
Ever drawn
88
Reached battlefield
39
Still on board at game end
7
≥ +1.1pp
Players who cast this card win 33% of the time (n=37) , vs 18% when it never left the library (n=186).
When players drew this card but left it in hand, they won 36% (n=45).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.4pp; 95% confidence interval +1.1pp to +29.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
93 instances3.2%
Library
7.5%
Battlefield
51.6%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Nekusar, the Mindrazer
28 decks
-
2
Lorehold, the Historian
12 decks
-
3
Krenko, Mob Boss
9 decks
-
4
Xyris, the Writhing Storm
8 decks
-
5
Purphoros, Bronze-Blooded
5 decks
-
6
The Scarlet Witch
5 decks
-
7
Sauron, the Dark Lord
4 decks
-
8
Doctor Doom, King of Latveria
3 decks
-
9
Etali, Primal Storm
3 decks
-
10
Neheb, the Eternal
3 decks
Card text
Reforge the Soul
Sorcery
Each player discards their hand, then draws seven cards.
Miracle 
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Innistrad Remastered (INR)
·
Rare
·
Illustrated by Jaime Jones
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.