Card Preview
Reforge the Soul
Times Brought
404
Decks Running
195
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Reforge the Soul
Sorcery
Each player discards their hand, then draws seven cards.
Miracle 
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Innistrad Remastered (INR)
·
Rare
·
Illustrated by Jaime Jones
Final zone distribution
94 instances9.6%
Library
8.5%
Battlefield
45.7%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Nekusar, the Mindrazer
44 decks
-
2
Krenko, Mob Boss
14 decks
-
3
Xyris, the Writhing Storm
14 decks
-
4
Lorehold, the Historian
13 decks
-
5
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
6 decks
-
6
Norman Osborn // Green Goblin
5 decks
-
7
Norin the Wary
4 decks
-
8
The Scarlet Witch
4 decks
-
9
Doctor Doom, King of Latveria
3 decks
-
10
Imodane, the Pyrohammer
3 decks
The "good card" funnel
404 brought · 190 playersBrought to game
404
Ever drawn
89
Reached battlefield
38
Still on board at game end
8
≥ -5.2pp
Players who cast this card win 27% of the time (n=34) , vs 23% when it never left the library (n=225).
When players drew this card but left it in hand, they won 29% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.8pp; 95% confidence interval -5.2pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=38
3%
T1
0%
T2
5%
T3
13%
T4
16%
T5
58%
T6-9
5%
T10+
Median
7.0
P25
5
· P75
8
· max
10
On curve
37%
(6 / 38 cast on T5)
Cast same turn as drawn
47%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.