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Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Live Play Data
Repeated Reverberation
0%
Live Inclusion
Times Brought
183
Decks Running
89
Median Cast Turn
7.5
Drawn → Played
49%
Format
First-cast turn
n=22
0%
T1
0%
T2
5%
T3
5%
T4
9%
T5
59%
T6-9
23%
T10+
Median
7.5
P25
6
· P75
9
· max
13
On curve
9%
(1 / 22 cast on T4)
The "good card" funnel
183 brought · 84 playersBrought to game
183
Ever drawn
45
Reached battlefield
22
Still on board at game end
3
≥ -15.7pp
Players who cast this card win 33% of the time (n=20) , vs 28% when it never left the library (n=115).
When players drew this card but left it in hand, they won 27% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.0pp; 95% confidence interval -15.7pp to +23.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
47 instances2.1%
Library
6.4%
Battlefield
40.4%
Graveyard
10.6%
Exile
Commanders that played this card
in tracked games-
1
Commodore Guff
34 decks
-
2
The Scarlet Witch
8 decks
-
3
Magar of the Magic Strings
5 decks
-
4
Chandra, Fire of Kaladesh // Chandra, Roaring Flame
4 decks
-
5
Fire Lord Azula
3 decks
-
6
Gandalf, Party Guest
3 decks
-
7
Ashling, Rekindled // Ashling, Rimebound
2 decks
-
8
Imodane, the Pyrohammer
2 decks
-
9
Jared Carthalion
2 decks
-
10
Krenko, Mob Boss
2 decks
Card text
Repeated Reverberation
Instant
When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.
Commander Masters (CMM)
·
Rare
·
Illustrated by Izzy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.