Live Play Data
Replenish
1%
Live Inclusion
Times Brought
280
Decks Running
140
Median Cast Turn
7.0
Drawn → Played
42%
Format
First-cast turn
n=30
0%
T1
0%
T2
0%
T3
0%
T4
7%
T5
70%
T6-9
23%
T10+
Median
7.0
P25
7
· P75
9
· max
18
On curve
0%
(0 / 30 cast on T4)
Cast same turn as drawn
34%
The "good card" funnel
280 brought · 119 playersBrought to game
280
Ever drawn
72
Reached battlefield
30
Still on board at game end
2
≥ +2.2pp
Players who cast this card win 41% of the time (n=27) , vs 20% when it never left the library (n=172).
When players drew this card but left it in hand, they won 35% (n=40).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +21.0pp; 95% confidence interval +2.2pp to +39.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
81 instances2.5%
Library
2.5%
Battlefield
45.7%
Graveyard
9.9%
Exile
Commanders that played this card
in tracked games-
1
Tom Bombadil
17 decks
-
2
Go-Shintai of Life's Origin
15 decks
-
3
Light-Paws, Emperor's Voice
13 decks
-
4
Terra, Magical Adept // Esper Terra
9 decks
-
5
Zur the Enchanter
9 decks
-
6
Aminatou, Veil Piercer
6 decks
-
7
Killian, Decisive Mentor
6 decks
-
8
Anikthea, Hand of Erebos
5 decks
-
9
Eriette of the Charmed Apple
5 decks
-
10
Sythis, Harvest's Hand
5 decks
Card text
Replenish
Sorcery
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Urza's Destiny (UDS)
·
Rare
·
Illustrated by Jim Nelson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.