Live Play Data
Replenish
1%
Live Inclusion
Times Brought
240
Decks Running
118
Median Cast Turn
7.0
Drawn → Played
41%
Format
First-cast turn
n=24
0%
T1
0%
T2
0%
T3
0%
T4
0%
T5
75%
T6-9
25%
T10+
Median
7.0
P25
7
· P75
10
· max
12
On curve
0%
(0 / 24 cast on T4)
Cast same turn as drawn
35%
The "good card" funnel
240 brought · 103 playersBrought to game
240
Ever drawn
59
Reached battlefield
24
Still on board at game end
1
≥ -5.7pp
Players who cast this card win 36% of the time (n=22) , vs 22% when it never left the library (n=149).
When players drew this card but left it in hand, they won 32% (n=33).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.6pp; 95% confidence interval -5.7pp to +34.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
68 instances2.9%
Library
1.5%
Battlefield
44.1%
Graveyard
10.3%
Exile
Commanders that played this card
in tracked games-
1
Tom Bombadil
15 decks
-
2
Go-Shintai of Life's Origin
14 decks
-
3
Light-Paws, Emperor's Voice
10 decks
-
4
Zur the Enchanter
8 decks
-
5
Aminatou, Veil Piercer
6 decks
-
6
Terra, Magical Adept // Esper Terra
6 decks
-
7
Sythis, Harvest's Hand
5 decks
-
8
Anikthea, Hand of Erebos
4 decks
-
9
Eriette of the Charmed Apple
4 decks
-
10
Hei Bai, Forest Guardian
4 decks
Card text
Replenish
Sorcery
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Urza's Destiny (UDS)
·
Rare
·
Illustrated by Jim Nelson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.