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Part of Secrets of Strixhaven
·
Artifact
·
Secrets of Strixhaven (SOS)
Card Preview
Resonating Lute
1%
Decklist Inclusion
Times Brought
311
Decks Running
161
In Decks
898
Decklist Inclusion
1%
Format
Card text
Resonating Lute
Artifact
Lands you control have "
: Add two mana of any one color. Spend this mana only to cast instant and sorcery spells."
: Draw a card. Activate only if you have seven or more cards in your hand.
Secrets of Strixhaven (SOS)
·
Rare
·
Illustrated by Edgar Sánchez Hidalgo
Final zone distribution
80 instances48.8%
Battlefield
21.3%
Graveyard
8.8%
Exile
21.3%
Hand
Commanders that played this card
in tracked games-
1
Prismari, the Inspiration
17 decks
-
2
Rootha, Mastering the Moment
16 decks
-
3
Vivi Ornitier
12 decks
-
4
Ashling, Rekindled // Ashling, Rimebound
8 decks
-
5
The Emperor of Palamecia // The Lord Master of Hell
8 decks
-
6
Alania, Divergent Storm
7 decks
-
7
Fire Lord Azula
6 decks
-
8
Magnus the Red
5 decks
-
9
Gandalf, Party Guest
4 decks
-
10
Ovika, Enigma Goliath
4 decks
The "good card" funnel
312 brought · 151 playersBrought to game
312
Ever drawn
69
Reached battlefield
49
Still on board at game end
39
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +9.6pp
Players who cast this card win 40% of the time (n=45) , vs 17% when it never left the library (n=198).
When players drew this card but left it in hand, they won 34% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +22.8pp; 95% confidence interval +9.6pp to +36.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=49
0%
T1
0%
T2
10%
T3
29%
T4
16%
T5
37%
T6-9
8%
T10+
Median
5
P25
4
· P75
7
· max
13
On curve
39%
(14 / 49 cast on T4)
Cast same turn as drawn
27%
49 of 100 times cast
49%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.