Resonating Lute
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Resonating Lute
Final zone distribution
136 instancesCommanders that played this card
in tracked games-
1
Vivi Ornitier
26 decks
-
2
Prismari, the Inspiration
24 decks
-
3
Fire Lord Azula
20 decks
-
4
Rootha, Mastering the Moment
18 decks
-
5
Codie, Ravenous Codex
12 decks
-
6
Iroh, Grand Lotus
12 decks
-
7
Gandalf, Party Guest
11 decks
-
8
Niv-Mizzet, Parun
10 decks
-
9
Alania, Divergent Storm
9 decks
-
10
Ashling, Rekindled // Ashling, Rimebound
8 decks
The "good card" funnel
546 brought · 245 playersOnce cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 25% of the time (n=78) , vs 26% when it never left the library (n=315).
When players drew this card but left it in hand, they won 27% (n=33).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.9pp; 95% confidence interval -7.1pp to +5.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.