Live Play Data
Restless Fortress
Land
·
Wilds of Eldraine (WOE)
1%
Live Inclusion
Times Brought
226
Decks Running
98
Median Cast Turn
4.5
Drawn → Played
69%
Format
First-cast turn
n=34
21%
T1
9%
T2
6%
T3
15%
T4
3%
T5
41%
T6-9
6%
T10+
Median
4.5
P25
2
· P75
8
· max
13
Cast same turn as drawn
61%
The "good card" funnel
226 brought · 95 playersBrought to game
226
Ever drawn
49
Reached battlefield
34
Still on board at game end
31
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -20.3pp
Players who cast this card win 26% of the time (n=30) , vs 30% when it never left the library (n=143).
When players drew this card but left it in hand, they won 40% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.1pp; 95% confidence interval -20.3pp to +12.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
59 instances52.5%
Battlefield
18.6%
Graveyard
11.9%
Exile
16.9%
Hand
Commanders that played this card
in tracked games-
1
Kambal, Profiteering Mayor
11 decks
-
2
Astarion, the Decadent
9 decks
-
3
Eriette of the Charmed Apple
7 decks
-
4
Liesa, Shroud of Dusk
6 decks
-
5
Niv-Mizzet, Ghost Counsel
5 decks
-
6
Amalia Benavides Aguirre
3 decks
-
7
Queen Marchesa
3 decks
-
8
Edgar, Charmed Groom // Edgar Markov's Coffin
2 decks
-
9
Elenda, Saint of Dusk
2 decks
-
10
Felothar the Steadfast
2 decks
Card text
Restless Fortress
Land
This land enters tapped.
: Add
or
.


: This land becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
Whenever this land attacks, defending player loses 2 life and you gain 2 life.
Wilds of Eldraine (WOE)
·
Rare
·
Illustrated by Piotr Dura
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.