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Part of Duskmourn: House of Horror
·
Enchantment
·
Duskmourn: House of Horror Commander (DSC)
Card Preview
Retreat to Coralhelm
1%
Decklist Inclusion
Times Brought
244
Decks Running
114
In Decks
857
Decklist Inclusion
1%
Format
Card text
Retreat to Coralhelm
Enchantment
Landfall — Whenever a land you control enters, choose one —
• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Duskmourn: House of Horror Commander (DSC)
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Uncommon
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Illustrated by Kieran Yanner
Final zone distribution
83 instances1.2%
Library
44.6%
Battlefield
27.7%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
Aesi, Tyrant of Gyre Strait
20 decks
-
2
Zimone, Mystery Unraveler
10 decks
-
3
Yarok, the Desecrated
9 decks
-
4
Kenessos, Priest of Thassa
6 decks
-
5
Omnath, Locus of Creation
6 decks
-
6
Thranduil the Strategist
5 decks
-
7
Hylda of the Icy Crown
4 decks
-
8
Flubs, the Fool
3 decks
-
9
Galadriel of Lothlórien
3 decks
-
10
Tatyova, Benthic Druid
3 decks
The "good card" funnel
244 brought · 112 playersBrought to game
244
Ever drawn
73
Reached battlefield
45
Still on board at game end
37
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.3pp
Players who cast this card win 20% of the time (n=42) , vs 20% when it never left the library (n=147).
When players drew this card but left it in hand, they won 35% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.3pp; 95% confidence interval -12.3pp to +12.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=45
0%
T1
4%
T2
7%
T3
16%
T4
16%
T5
40%
T6-9
18%
T10+
Median
6
P25
4
· P75
9
· max
15
On curve
11%
(3 / 45 cast on T3)
Cast same turn as drawn
40%
45 of 100 times cast
45%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.