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Retro-Mutation card art
Live Play Data

Retro-Mutation

{2} {U} · Enchantment — Aura · Teenage Mutant Ninja Turtles (TMT)
0%
Live Inclusion
Times Brought
145
Decks Running
55
Median Cast Turn
7
Drawn → Played
71%
Format

First-cast turn

n=27
0%
T1
0%
T2
0%
T3
7%
T4
15%
T5
56%
T6-9
22%
T10+
Median 7 P25 6 · P75 9 · max 12
On curve 0% (0 / 27 cast on T3) Cast same turn as drawn 19%

The "good card" funnel

145 brought · 53 players
Brought to game
145
Ever drawn
38
Reached battlefield
27
Still on board at game end
9

Once cast, 33% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -14.1pp

Players who cast this card win 23% of the time (n=26) , vs 20% when it never left the library (n=89).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.9pp; 95% confidence interval -14.1pp to +19.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

43 instances
20.9%
Battlefield
46.5%
Graveyard
11.6%
Exile
20.9%
Hand

Commanders that played this card

in tracked games
Card text
Retro-Mutation card

Retro-Mutation

{2} {U}
Enchantment — Aura
Flash Enchant creature Enchanted creature is a Turtle with base power and toughness 0/1. It can't attack and loses all abilities. (It also loses all other creature types.)
Teenage Mutant Ninja Turtles (TMT) · Common · Illustrated by Leonardo Santanna

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.