collections_bookmark
Part of Outlaws of Thunder Junction
·
Instant
·
Outlaws of Thunder Junction (OTJ)
Live Play Data
Return the Favor
5%
Live Inclusion
Times Brought
3552
Decks Running
1548
Median Cast Turn
7
Drawn → Played
45%
Format
First-cast turn
n=333
0%
T1
1%
T2
3%
T3
5%
T4
11%
T5
59%
T6-9
21%
T10+
Median
7
P25
6
· P75
9
· max
16
On curve
1%
(3 / 333 cast on T2)
Cast same turn as drawn
19%
The "good card" funnel
3555 brought · 1210 playersBrought to game
3555
Ever drawn
746
Reached battlefield
333
Still on board at game end
38
≥ +1.8pp
Players who cast this card win 33% of the time (n=309) , vs 26% when it never left the library (n=2345).
When players drew this card but left it in hand, they won 24% (n=362).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.1pp; 95% confidence interval +1.8pp to +12.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
876 instances5.4%
Library
4.3%
Battlefield
43.4%
Graveyard
9.0%
Exile
Commanders that played this card
in tracked games-
1
Kratos, God of War
53 decks
-
2
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
51 decks
-
3
Krenko, Mob Boss
49 decks
-
4
Gishath, Sun's Avatar
44 decks
-
5
Smaug the Impenetrable
41 decks
-
6
Queen Marchesa
36 decks
-
7
Magda, Brazen Outlaw
33 decks
-
8
Fire Lord Azula
30 decks
-
9
Alexios, Deimos of Kosmos
27 decks
-
10
Riku of Many Paths
27 decks
Card text
Return the Favor
Instant
Spree (Choose one or more additional costs.)
+
— Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+
— Change the target of target spell or ability with a single target.
Outlaws of Thunder Junction (OTJ)
·
Uncommon
·
Illustrated by Eli Minaya
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.