collections_bookmark Part of Outlaws of Thunder Junction
Return the Favor card art
Live Play Data

Return the Favor

{R} {R} · Instant · Outlaws of Thunder Junction (OTJ)
6%
Live Inclusion
Times Brought
1899
Decks Running
940
Median Cast Turn
7.0
Drawn → Played
48%
Format

First-cast turn

n=190
1%
T1
2%
T2
2%
T3
5%
T4
11%
T5
59%
T6-9
21%
T10+
Median 7.0 P25 6 · P75 9 · max 16
On curve 2% (3 / 190 cast on T2) Cast same turn as drawn 16%

The "good card" funnel

1902 brought · 768 players
Brought to game
1902
Ever drawn
393
Reached battlefield
190
Still on board at game end
24
≥ +3.7pp

Players who cast this card win 37% of the time (n=174) , vs 26% when it never left the library (n=1259).

When players drew this card but left it in hand, they won 27% (n=186).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.0pp; 95% confidence interval +3.7pp to +18.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

461 instances
4.6%
Library
5.2%
Battlefield
45.8%
Graveyard
10.2%
Exile

Commanders that played this card

in tracked games
Card text
Return the Favor card

Return the Favor

{R} {R}
Instant
Spree (Choose one or more additional costs.) + {1} — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy. + {1} — Change the target of target spell or ability with a single target.
Outlaws of Thunder Junction (OTJ) · Uncommon · Illustrated by Eli Minaya

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.