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Part of Outlaws of Thunder Junction
·
Instant
·
Outlaws of Thunder Junction (OTJ)
Live Play Data
Return the Favor
6%
Live Inclusion
Times Brought
2694
Decks Running
1247
Median Cast Turn
7.0
Drawn → Played
45%
Format
First-cast turn
n=252
0%
T1
1%
T2
4%
T3
5%
T4
13%
T5
57%
T6-9
20%
T10+
Median
7.0
P25
6
· P75
9
· max
16
On curve
2%
(3 / 252 cast on T2)
Cast same turn as drawn
19%
The "good card" funnel
2697 brought · 997 playersBrought to game
2697
Ever drawn
556
Reached battlefield
252
Still on board at game end
31
≥ +2.1pp
Players who cast this card win 34% of the time (n=235) , vs 26% when it never left the library (n=1784).
When players drew this card but left it in hand, they won 25% (n=271).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.1pp; 95% confidence interval +2.1pp to +14.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
653 instances4.9%
Library
4.7%
Battlefield
43.0%
Graveyard
9.0%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
46 decks
-
2
Kratos, God of War
45 decks
-
3
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
44 decks
-
4
Gishath, Sun's Avatar
38 decks
-
5
Smaug the Impenetrable
37 decks
-
6
Queen Marchesa
35 decks
-
7
Fire Lord Azula
25 decks
-
8
Magda, Brazen Outlaw
24 decks
-
9
Alexios, Deimos of Kosmos
23 decks
-
10
Prismari, the Inspiration
20 decks
Card text
Return the Favor
Instant
Spree (Choose one or more additional costs.)
+
— Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+
— Change the target of target spell or ability with a single target.
Outlaws of Thunder Junction (OTJ)
·
Uncommon
·
Illustrated by Eli Minaya
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.