collections_bookmark
Part of Outlaws of Thunder Junction
·
Instant
·
Outlaws of Thunder Junction (OTJ)
Card Preview
Return the Favor
Times Brought
1570
Decks Running
809
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Return the Favor
Instant
Spree (Choose one or more additional costs.)
+
— Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+
— Change the target of target spell or ability with a single target.
Outlaws of Thunder Junction (OTJ)
·
Uncommon
·
Illustrated by Eli Minaya
Final zone distribution
319 instances1.6%
Library
6.0%
Battlefield
38.6%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
39 decks
-
2
Kratos, God of War
29 decks
-
3
Gishath, Sun's Avatar
28 decks
-
4
Fire Lord Azula
27 decks
-
5
Smaug the Impenetrable
27 decks
-
6
Queen Marchesa
22 decks
-
7
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
21 decks
-
8
Magda, Brazen Outlaw
20 decks
-
9
Vivi Ornitier
16 decks
-
10
Prismari, the Inspiration
15 decks
The "good card" funnel
1572 brought · 696 playersBrought to game
1572
Ever drawn
291
Reached battlefield
121
Still on board at game end
19
≥ -7.2pp
Players who cast this card win 24% of the time (n=93) , vs 26% when it never left the library (n=908).
When players drew this card but left it in hand, they won 26% (n=133).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.8pp; 95% confidence interval -7.2pp to +3.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=121
0%
T1
0%
T2
2%
T3
14%
T4
12%
T5
61%
T6-9
11%
T10+
Median
7
P25
5
· P75
8
· max
21
On curve
0%
(0 / 121 cast on T2)
Cast same turn as drawn
20%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.