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#16 black ramp card
·
Enchantment
·
Ixalan (XLN)
Live Play Data
Revel in Riches
3%
Live Inclusion
Times Brought
1676
Decks Running
754
Median Cast Turn
7
Drawn → Played
55%
Format
First-cast turn
n=201
0%
T1
0%
T2
1%
T3
8%
T4
14%
T5
60%
T6-9
15%
T10+
Median
7
P25
6
· P75
9
· max
17
On curve
24%
(28 / 201 cast on T5)
Cast same turn as drawn
23%
The "good card" funnel
1677 brought · 654 playersBrought to game
1677
Ever drawn
367
Reached battlefield
201
Still on board at game end
127
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.8pp
Players who cast this card win 35% of the time (n=185) , vs 29% when it never left the library (n=1105).
When players drew this card but left it in hand, they won 28% (n=143).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.4pp; 95% confidence interval -0.8pp to +13.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
413 instances3.1%
Library
30.8%
Battlefield
25.7%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
Mr. House, President and CEO
70 decks
-
2
Smaug the Impenetrable
64 decks
-
3
Edward Kenway
47 decks
-
4
Vihaan, Goldwaker
38 decks
-
5
Korvold, Fae-Cursed King
27 decks
-
6
Smaug, Wicked Worm
26 decks
-
7
Shadow the Hedgehog
23 decks
-
8
Prosper, Tome-Bound
21 decks
-
9
Toxrill, the Corrosive
15 decks
-
10
Admiral Beckett Brass
14 decks
Card text
Revel in Riches
Enchantment
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
Ixalan (XLN)
·
Rare
·
Illustrated by Eric Deschamps
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.