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Part of Tales of Middle-earth
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Artifact
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Commander Legends (CMR)
Live Play Data
Rings of Brighthearth
1%
Live Inclusion
Times Brought
1068
Decks Running
435
Median Cast Turn
6.0
Drawn → Played
66%
Format
First-cast turn
n=156
1%
T1
5%
T2
13%
T3
11%
T4
17%
T5
43%
T6-9
9%
T10+
Median
6.0
P25
4
· P75
7
· max
15
On curve
20%
(21 / 156 cast on T3)
Cast same turn as drawn
38%
The "good card" funnel
1071 brought · 374 playersBrought to game
1071
Ever drawn
237
Reached battlefield
156
Still on board at game end
120
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.8pp
Players who cast this card win 38% of the time (n=140) , vs 27% when it never left the library (n=714).
When players drew this card but left it in hand, they won 32% (n=74).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.9pp; 95% confidence interval +2.8pp to +19.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
269 instances3.7%
Library
44.6%
Battlefield
20.4%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 42 decks
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2
Krenko, Mob Boss
34 decks
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3
Urza, Lord High Artificer
26 decks
- 4 Ultron, Artificial Malevolence 17 decks
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5
Mr. House, President and CEO
11 decks
- 6 Kozilek, the Great Distortion 10 decks
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7
Tergrid, God of Fright // Tergrid's Lantern
9 decks
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8
Kilo, Apogee Mind
8 decks
- 9 Karn, Legacy Reforged 7 decks
- 10 Molecule Man 7 decks
Card text
Rings of Brighthearth
Artifact
Whenever you activate an ability, if it isn't a mana ability, you may pay
. If you do, copy that ability. You may choose new targets for the copy.
Commander Legends (CMR)
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Rare
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Illustrated by Howard Lyon
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.