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Part of Tales of Middle-earth
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Artifact
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Commander Legends (CMR)
Card Preview
Rings of Brighthearth
1%
Decklist Inclusion
Times Brought
409
Decks Running
200
In Decks
1351
Decklist Inclusion
1%
Format
Card text
Rings of Brighthearth
Artifact
Whenever you activate an ability, if it isn't a mana ability, you may pay
. If you do, copy that ability. You may choose new targets for the copy.
Commander Legends (CMR)
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Rare
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Illustrated by Howard Lyon
Final zone distribution
112 instances3.6%
Library
48.2%
Battlefield
19.6%
Graveyard
8.0%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 23 decks
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2
Krenko, Mob Boss
14 decks
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3
Urza, Lord High Artificer
9 decks
- 4 Kozilek, the Great Distortion 7 decks
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5
Mr. House, President and CEO
6 decks
- 6 Ultron, Artificial Malevolence 6 decks
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7
Kilo, Apogee Mind
5 decks
- 8 Molecule Man 4 decks
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9
Atraxa, Praetors' Voice
3 decks
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10
Carth the Lion
3 decks
The "good card" funnel
409 brought · 169 playersBrought to game
409
Ever drawn
100
Reached battlefield
68
Still on board at game end
54
Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.6pp
Players who cast this card win 41% of the time (n=60) , vs 25% when it never left the library (n=251).
When players drew this card but left it in hand, they won 32% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +16.8pp; 95% confidence interval +4.6pp to +29.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=68
0%
T1
3%
T2
12%
T3
7%
T4
22%
T5
44%
T6-9
12%
T10+
Median
6.0
P25
5
· P75
8
· max
15
On curve
15%
(8 / 68 cast on T3)
Cast same turn as drawn
33%
68 of 100 times cast
68%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.