collections_bookmark
Part of Tales of Middle-earth
·
Artifact
·
Commander Legends (CMR)
Card Preview
Rings of Brighthearth
Times Brought
314
Decks Running
151
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Rings of Brighthearth
Artifact
Whenever you activate an ability, if it isn't a mana ability, you may pay
. If you do, copy that ability. You may choose new targets for the copy.
Commander Legends (CMR)
·
Rare
·
Illustrated by Howard Lyon
Final zone distribution
71 instances62.0%
Battlefield
8.5%
Graveyard
2.8%
Exile
26.8%
Hand
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 22 decks
-
2
Krenko, Mob Boss
18 decks
-
3
Urza, Lord High Artificer
13 decks
- 4 Ultron, Artificial Malevolence 7 decks
-
5
Ulalek, Fused Atrocity
5 decks
-
6
Esika, God of the Tree // The Prismatic Bridge
4 decks
- 7 Kozilek, the Great Distortion 4 decks
- 8 Molecule Man 3 decks
-
9
Atraxa, Praetors' Voice
2 decks
-
10
Kilo, Apogee Mind
2 decks
The "good card" funnel
314 brought · 134 playersBrought to game
314
Ever drawn
68
Reached battlefield
49
Still on board at game end
44
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.1pp
Players who cast this card win 37% of the time (n=36) , vs 27% when it never left the library (n=186).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.1pp; 95% confidence interval +2.1pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=49
8%
T1
8%
T2
18%
T3
6%
T4
8%
T5
37%
T6-9
14%
T10+
Median
6
P25
3
· P75
8
· max
20
On curve
35%
(9 / 49 cast on T3)
Cast same turn as drawn
39%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.