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Part of Dominaria United
·
Legendary Creature — Dragon
·
Dominaria United (DMU)
Live Play Data
Rith, Liberated Primeval
2%
Live Inclusion
Times Brought
313
Decks Running
120
Median Cast Turn
5
Drawn → Played
72%
Format
First-cast turn
n=65
2%
T1
0%
T2
9%
T3
22%
T4
18%
T5
42%
T6-9
8%
T10+
Median
5
P25
4
· P75
7
· max
13
On curve
51%
(12 / 65 cast on T5)
Cast same turn as drawn
36%
The "good card" funnel
313 brought · 115 playersBrought to game
313
Ever drawn
76
Reached battlefield
55
Still on board at game end
30
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.9pp
Players who cast this card win 45% of the time (n=50) , vs 25% when it never left the library (n=197).
When players drew this card but left it in hand, they won 21% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.3pp; 95% confidence interval +5.9pp to +34.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
80 instances1.3%
Library
37.5%
Battlefield
27.5%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
81 decks
-
2
Tiamat
23 decks
-
3
Scion of the Ur-Dragon
6 decks
-
4
Atla Palani, Nest Tender
3 decks
-
5
Morophon, the Boundless
3 decks
-
6
Jodah, the Unifier
1 decks
-
7
Omnath, Locus of All
1 decks
-
8
Ramos, Dragon Engine
1 decks
-
9
Shalai and Hallar
1 decks
Card text
Rith, Liberated Primeval
Legendary Creature — Dragon
Flying, ward
Other Dragons you control have ward
.
At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
5 / 5
Dominaria United (DMU)
·
Mythic
·
Illustrated by Victor Adame Minguez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.